My PCs are on board a ship/craft in a game of Rogue Trader I am GMing, and soon will need to defend an area ("You shall not pass" style) against other ship/craft.
I have recently read the The Angry DM series about combat.
But so far I don't find air/sea/space battles fun, and don't see how to apply that advice in my case...
The turn decisions are quite low, and player actions every turn boil down to:
- Pilot/sail the ship/craft
- Support the ship/craft
- Shoot
It feels repetitive and more like throwing dice than really fighting after some turn.
How can I improve it to make it fun and compeling?
The other parameters are:
- It is only battleship against battleship, spacecraft against spacecraft,...
- The map is usually quite empty with sometimes area of low visibility (obstacles and cover not often)
- PCs are leading officers on the same ship/craft
- I am not yet good about describing actions/interaction between crafts/ships, especially after 10 turns
- English is not my native language; please excuse typing errors
Related: How can I efficiently manage Ship to Ship Tactical Combat and Boarding?
(Answers are expected to be primarily based on real experience, what you did in this situation and how it worked for you - demonstrate how your recommended technique or course of action is effective for the problem.)