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I have a knightly character who wants some way to temporarily seal away magic, hiding and blocking it. The purposes are so he can:

  • Hide his magic weapon from prying eyes capable of "detect magic" as this could betray who he is to some.
  • Safely handle items that he thinks might be cursed (He already got burned once there).
  • Safely neutralize inherently evil items picked up off baddies so he can take them somewhere to be dismantled, destroyed, or sealed away forever.

So my question is this: short of "antimagic field" (which would be overkill), is there any way to accomplish this in Pathfinder or D&D?

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I don't think there is a real way of temporarily suppressing the magic in a magic item except with dispel magic which only lasts 1d4 rounds after a succesful caster level check.

I can however give you some alternatives to meet the purposes you listed.

Hiding magic aura

The spell level 1 Magic Aura allows you to hide the aura of a magic item from Detect Magic for 1 day/ caster level. The downside is that a will save is allowed to overcome it. However, the level 4 spell Greater Magic Aura will NOT allow a will save to overcome it. Greater Magic Aura only exists in pathfinder, Magic Aura also exists in 3.5.

As Ols pointed out, a thin sheet of lead also blocks detect magic. Thus creating a small box with a build-in sheet of lead, and keeping the evil/cursed items in this box would thwart detect magic.

Handling cursed items

Remove Curse is your friend. It doesn't remove the curse but it does allow you to get rid of the cursed items. Usually cursed items like to stick around so you can fully enjoy their penalties.

Remove curse does not remove the curse from a cursed shield, weapon, or suit of armor, although a successful caster level check enables the creature afflicted with any such cursed item to remove and get rid of it.

Safely transfer evil magic items.

I would suggest simply smashing the evil magic items so you don't have to transfer it to begin with. You could even do that while you're fighting the bad guy wielding it. (Sunder)

If you do have to move a evil magic item (maybe you can't destroy it, like an evil artifact), I suggest at least putting it in a Bag of Holding so it's in another dimension. Things tend hurt you less when they're in another dimension.

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A Portable Hole would work, depending on DM rulings. The 3.5e DMG states

When spread upon any surface, it causes an extradimensional space 10 feet deep to come into being. This hole can be picked up from inside or out by simply taking hold of the edges of the cloth and folding it up. Either way, the entrance disappears, but anything inside the hole remains. The only air in the hole is that which enters when the hole is opened. ... Each portable hole opens on its own particular nondimensional space.

Putting a magic item into the hole and folding it up would keep it in the extradimensional space, outside of "ordinary" space. If the DM rules that an extradimensional space is separate from ordinary space (like a demiplane), this accomplishes many of those goals: it would be undetectable, since it's not physically near when the hole is closed, it would be inaccessible (besides opening the hole), and allow a PC to move an item around without directly handling it (besides the effort it takes to get it into that space).

The Bag of Holding has a "nondimensional space," which can probably be interpreted similarly.

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