This question already has an answer here:
I have a cleric player. Every time the party has an NPC dialog, he announces something like "I looked at him carefully, trying to understand if he is telling the truth", implying using Insight.
Normally I ask him to roll the Insight check. Sometimes I try to give a hint, make it sound vague, but on clear success he just gets more information.
That doesn't feel right to me. Every roll has to have some kind of negative consequences, but in this case the character takes no risks. He either gets information (and draw his conclusions) or not (and continues the dialog normally). Repetitive announces feels unneeded and too straightforward.
On the other hand, I want to keep his ability to use his character's social skills. The cleric is proficient in Insight and is supposed to "read" people.
How can I improve this situation as a GM? Giving advice to the player is an option.
Before you mark this as a duplicate
I've seen this question prior to my asking. It has an answer, very broad, about how to make Insight checks as a DM. It doesn't cover two points though:
- aside from misleading hints, what negative consequences a failed check should have
- how can a DM handle the described "problem player" situation