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I have an NPC that I'm going to have go completely bonkers. I want to get the players to go a-questing for an item or plant or something of the like so they can get plot information out of him. Is there anything that can temporarily relieve madness like this?

I would prefer not to homebrew or make something up considering it's only a 3 or 4 session campaign to test out a new, more erratic player before adding them into an ongoing campaign.

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    \$\begingroup\$ Does it need to be a temporary fix? \$\endgroup\$ – StephenTG Dec 7 '16 at 19:52
  • \$\begingroup\$ It doesn't need to be, but it would be preferred. \$\endgroup\$ – Sunspear25 Dec 10 '16 at 22:36
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One such option is the Elixir of Repression from Champions of Corruption:

[...] An imbiber who is afflicted with any form of madness receives a +4 insight bonus on any saving throws made to resist the effects of that madness during the elixir's duration. A dose of elixir of repression lasts for 12 hours.

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