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Is there a way to cast more than one Standard Action (SA) spells in one round. I know there are ways to store spells in magical items, this is not what I am looking for. I read through some stuff like Haste and mythic Amazing Initiative.

Haste:

nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.

Amazing Initiative:

This additional standard action can't be used to cast a spell.

I am also not looking for that are already swift action spells, but is there a way of making a SA spell a swift action spell? But I doubt that.

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    \$\begingroup\$ Haste does not grant you another standard action. It does increase your possible effectiveness however by granting an increased movement speed, or additional attack during a full attack (which is not a standard action but a full round action). The mythic Amazing Initiative while it does grant an extra standard action, they were worried people would be trying to get off extra spells (which tend to be more powerful than attacks). \$\endgroup\$ – Fering Dec 12 '16 at 14:06
  • \$\begingroup\$ There is a question elsewhere about the maximum number of spells per round that can be cast; but I've had no luck tracking it down - that had information about other methods of spellcasting, like contingency, Magus spell abilities and the like. \$\endgroup\$ – Rob Dec 12 '16 at 14:40
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I think the only way this was ever intended to be done is through the metamagic feat Quicken Spell, as that is the only skill or feat that does explicitly state that you can still cast a spell the same round; the quickened spell you choose is a swift action, and it allows you to still cast a "regular", standard-action spell. However, the quickened spell requires a spell slot that is four spell slots higher than the spell you want to quicken.

I think there are also a select few spells that have a casting time of less than one standard action, but they really are few and far between; the only other way that comes to mind would be certain classes' Supernatural abilities, which often mimick spells, but sometimes use less than a standard action. If they allow you to cast another spell that round depends on the skill description, though.

The reason most skills that allow you to cast a spell faster than it was intended do not allow the casting of another spell that round, is simply to avoid abuse: If you were allowed to do that, you could cast another quickened spell and another standard action spell the same round, which gives you a total of three spells per round that you can cast, which clearly would be OP.

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  • \$\begingroup\$ What about quicken metamagic rod? It IS a magic item, but it doesn't store spells. \$\endgroup\$ – Ols Dec 12 '16 at 12:30
  • \$\begingroup\$ the quicken metamagic rod states that you can cast a spell as if you had the quicken metamagic spell feat. Thus, it can be used to cast one more spell with a casting time of 1 Standard Action, just as if you had actually cast a quickened spell, but it does not allow you to cast more spells - you either use your own quickened spell, or you use the quicken metamagic rod, not both. \$\endgroup\$ – khaoliang Dec 12 '16 at 13:45
  • \$\begingroup\$ Yes, I meant you can use metamagic rod instead of taking a feat. \$\endgroup\$ – Ols Dec 12 '16 at 20:32
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In addition to the magical methods described in the other answers, I can think of two possible (but rather unreliable) strategies:

  • Spend a hero point on your turn to get another standard action. It's from the Advanced Players Guide, and not all GMs allow it in their campaigns. Also, hero points are (usually) handed out sparingly and are best saved for emergencies, so you can't spend hero points for this consistently.

  • If you have at least 3 levels in a class that grants a familiar, it can deliver touch spells. You cast a spell, and the familiar holds it (indefinitely?) until you either cast another spell or prepare spells. So in one round, you use a standard action to charge your familiar with the touch spell. In a later round, your familiar can deliver the touch spell on its turn, and then you have your own standard action on your turn... This doesn't actually grant a standard action, but it permits (the delivery) of multiple standard action spells per round. However, because familiars typically have poor AC, HP, and BAB, this tactic is likely to fail.

I list these for reference, not as suggestions. As mentioned in @khaoliang's comment, your best bet is a Quicken Metamagic Rod, because it saves you a feat and recharges every day. Otherwise, the best recommendation I can give is to be strategic with your action economy and your spell slots.

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The contingency spell allows the activation of a spell from a trigger, event, word etc this could be used to cast another SA spell in the same round.

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