I am running a game in which there is a player character that is basically a functioning alcoholic. I have made a special rule that requires them to be above a certain level of inebriated to function normally, and if they fall below that level, they get withdrawals, hangovers, etc; which affects their ability to function normally.

For the most part, this is working well. It makes for interesting gameplay, however there has been a few situations where the player has left the party to go "refill", by simply hanging out in the bar for a few hours, while the rest of the party continue whatever they are doing. This has led to the player missing out on a few interesting situations.

This is where I came up with an idea - give the player a flask (or something similar) that can be filled with a liquid of their choice, that either

  1. Holds a large amount of fluid (enough to last a long time)
  2. Never empties

This way the player has to go for fewer "pit-stops" to refill their tankard.

Is there any items like this in D&D? And if so, how rare are they?

(For the record, I am using the 5e system, but if this item exists within other editions I'm open to it).

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    \$\begingroup\$ It seems to me that trying to avoid the consequences of your character issues with alcohol weakens the concept a lot. If your character’s drinking habit just means they have to carry an item with them at all time, it’s not really an interesting characteristics, it’s just another line on your backpack sheet. I would try to get the group to develop inter-characters relationships instead of just “continue what they’re doing”. After all, their character could be worried, or pissed at you character’s behaviour. If they’re not up to it, then maybe the concept is a not a great fit for this game. \$\endgroup\$ – Édouard Dec 16 '16 at 22:59
  • \$\begingroup\$ @Édouard, the players have their own interpersonal relationships already, and tbh this is just a way for me, as the GM , just want to control the flow of the game a bit better without a player jumping out of the group whenever they feel they need to refuel. \$\endgroup\$ – Ben Dec 17 '16 at 2:15

Alchemy Jug

The Alchemy Jug is an uncommon wondrous item.

You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named.

The specifics are in the DMG on page 150.

I believe this is the closest thing to what you are asking for.

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    \$\begingroup\$ Plus you get the added benefit of 2 gallons of mayonnaise if you have an emergency need. \$\endgroup\$ – CharlieHorse Dec 15 '16 at 15:52
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    \$\begingroup\$ @CharlieHorse I stopped counting how many characters I lost because they didn't have a jar of mayonnaise at hand when they needed it. \$\endgroup\$ – Philipp Dec 15 '16 at 18:38
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    \$\begingroup\$ Not actually an answer but this came to mind: limey.net/~magnum/DL/Portable%20Hole%20Full%20of%20beer.pdf \$\endgroup\$ – Loren Pechtel Dec 16 '16 at 6:04

I think you're looking for the Alchemy Jug, which produces four gallons of beer per day. You could also get some mileage out of a bag of holding or portable hole with a bunch of wineskins in it.

But more generally, it sounds like your problem is you've decided the character needed to split off from the group for a few hours, and as a consequence they missed out on some action. The solution is to stop deciding that. There are no rules for how drunk a character is; if you think the character doesn't need to slip away (because he's not that sober yet, or because he can grab a beer to-go, etc), nobody's going to complain. Never let roleplaying get in the way of fun!

  • \$\begingroup\$ For the record, if I didn't make it clear, I'm the GM in this, not the player. Though this is still good advice - we made the rule to add to gameplay, but the player is finding it more of a crutch than anything; hence the habits. \$\endgroup\$ – Ben Dec 14 '16 at 23:14
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    \$\begingroup\$ @Ben I think the answer still stands - "you've decided [the] character needed to split off from the group for a few hours [...] The solution is to stop deciding that. [...] Never let roleplaying get in the way of fun!" \$\endgroup\$ – Adeptus Dec 14 '16 at 23:20

In Hoard of the Dragon Queen, pg 74 there is a Tankard of Plenty.

The Golden Tankard takes its name from a magic item that Raggnar found years ago: a golden stein decorated with dancing dwarves and grain patterns. This is a tankard of plenty. Speaking the command word (“Illefarn”) while grasping the handle fills the tankard with three pints of rich dwarven ale. This power can be used up to three times per day.

  • \$\begingroup\$ Which edition is this? And can I find it in a DMG? \$\endgroup\$ – Ben Dec 15 '16 at 15:13
  • \$\begingroup\$ @Ben HotDQ is one of the big adventure campaigns for 5e, and it's not in the DMG. \$\endgroup\$ – SevenSidedDie Dec 15 '16 at 15:16
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    \$\begingroup\$ Whoever wrote that was not a Dwarf. I sort of refuse to believe that any dwarf would consider 3 pints of Ale 3 times per day "Plenty". Raggnar was not an elf of some sort? \$\endgroup\$ – TomTom Dec 15 '16 at 17:28
  • \$\begingroup\$ @TomTom, Raggnar appears to be a human. \$\endgroup\$ – yinzanat Dec 15 '16 at 17:52
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    \$\begingroup\$ @yinzanat Pathetic. Definitely from one of the weaker cultures that have no appreciation of what a proper amount of beer is. \$\endgroup\$ – TomTom Dec 15 '16 at 18:14

Besides the options available in 5e, earlier editions all have variations on this, though they usually cap the uses per day and/or volume so that wiseacre players don't use it to generate infinite flammable liquid, etc.

For 3.5e there's the "Everfull Mug" (Magic Item Compendium) that costs 200 gp and does "Three times per day, when you recite the command word, this mug fills with 12 ounces of water, cheap ale, or watery wine (your choice)."

Pathfinder has variants on this that have various other kewl powerz, from the Tankard of the Drunken Hero up to the Drinking Horn of Bottomless Valor. Just in case you're looking for sweet magic items he might want as upgrades later in his career.

In AD&D, there was the Mug of Plenty (Encyclopedia Magica, originally Moonshae FR supplement) that was worth 5000 gp and fills with light or dark ale or thick mead on command, no limit on uses.

It also had the Alchemy Jug (Encyclopedia Magica, originally DMG) - the glory of 5e is that it's an opportunity to recycle all the old stuff. 12000 gp, seven pourings a day, same deal with volume based on what the liquid is (4 gallons of beer/ale, for the record, just as in 5e).

The Cup of Wine (Encyclopedia Magica, originally Dragon 73) turned water into wine 1/day for 600 gp.

There's more I'm sure, but that should bracket you in on appropriate costs/usefulness combinations to roll your own.


Yes, the Alchemy Jug.

You would probably be satisfied with the Alchemy Jug, a wondrous item found on pg 150 of the DMG. It has the ability to produce a number of named liquids, including 4 gallons of beer or 1 gallon of wine per day.

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    \$\begingroup\$ 1 gallon = 3.8 liters. That should do. \$\endgroup\$ – John Dvorak Dec 15 '16 at 12:19
  • \$\begingroup\$ @JanDvorak I'm pretty sure I've drank more than a gallon of wine per day when I was alcoholic. The 4 gallons of beer might be okay, though. \$\endgroup\$ – phyrfox Dec 15 '16 at 20:43

Just to post a different answer:

If for some reason you don't like the alchemy jug, there's nothing wrong with a bag of holding filled with (preferably bottles of) alcohol.

  • \$\begingroup\$ DanB already suggested that, but it is certainly not a bad idea. \$\endgroup\$ – Ben Dec 15 '16 at 4:38

As an alternative to alchemy jar, just stuff any sort of Bag of Holding full with bottles.
The real problem ,however, is that an alcoholic that carries an endless supply of booze will most of the time be so drunk as unable to walk and speak. I'd say "can take only partial action as long as carries the booze and 1 hour afterwards."

  • 2
    \$\begingroup\$ This answer has been submitted twice already by other posters. \$\endgroup\$ – mxyzplk Dec 15 '16 at 17:17

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