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I just started playing 5e and I'm trying to create a new character, but I can't seem to figure out how to appropriately add my proficiency bonus to my saving throws and skills. I need help

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  • \$\begingroup\$ Related, but opposite problem: Can someone explain what the "Proficiency Bonus" is in D&D 5e/Next exactly? \$\endgroup\$ – SevenSidedDie Jan 8 '17 at 3:50
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    \$\begingroup\$ Can you clarify what the issue you're having is? Is it with figuring out what skills and saving throws you get to add your proficiency bonus to, or is it figuring out what your proficiency bonus amount is? \$\endgroup\$ – CTWind Jan 8 '17 at 3:53
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    \$\begingroup\$ @SevenSidedDie why is it opposite and not the same problem? Answers 3 and 4 directly answer this question. \$\endgroup\$ – mxyzplk says reinstate Monica Jan 8 '17 at 4:26
  • \$\begingroup\$ @mxyzplk That question knows what all to apply it to and how but doesn't know where to get the number; this one knows where to get the number but doesn't know what to do with it. (The other could really use a more distinct title.) \$\endgroup\$ – SevenSidedDie Jan 8 '17 at 4:28
  • \$\begingroup\$ From the Q "And when all is it used?" and at least two of the answers are identical to the below answer. \$\endgroup\$ – mxyzplk says reinstate Monica Jan 8 '17 at 4:29
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You add your bonus to skills and stat based saving throws you are proficient in.

Proficiency Bonus

The table that appears in your class description shows your proficiency bonus, which is +2 for a 1st-level character. Your proficiency bonus applies to many of the numbers you’ll be recording on your character sheet:

  • Attack rolls using weapons you’re proficient with
  • Attack rolls with spells you cast
  • Ability checks using skills you’re proficient in
  • Ability checks using tools you’re proficient with
  • Saving throws you’re proficient in
  • Saving throw DCs for spells you cast (explained in each spellcasting class)

PHB - Chapter 1, p. 12, emphasis mine.

So if you have proficiency in Dexterity saving throws and someone chucks a fire ball at you, you add your +(Whatever your proficiency bonus is at the time) to the saving throw. You also add your dexterity modifier.

This applies to all of the stats and ability checks.

If you are making a nature check, or any check that you are proficient in, it's the same thing. You still add your appropriate modifier. So if you have a charisma modifier of +3 and you are proficient, with a bonus of 2, in Deception, you'd add Charisma modifier (3) + Proficiency bonus (2) + Dice roll = Results

If you have to make a charisma saving throw but you are not proficient in it, you do not add the proficiency bonus to it. You still add your charisma modifier though.

You can find which saving throws you are proficient in under the 'class features' page of every class in the PHB

A page after every class features page is a chart that includes all spell casting, statistical increase, and other features for every class. On the left side of each of these charts shows what your proficiency modifier will be for that level. It is the same for all classes and is based on your overall levels, not levels in a certain class.

  • Levels 1-4 will net you a +2 bonus

  • Levels 5-8 will net you a +3 bonus

  • Levels 9-12 will net you a +4 bonus

  • Levels 13-16 will net you a +5 bonus

  • Levels 17-20 will net you a +6 bonus

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    \$\begingroup\$ As a note, you may not want to use an image from the PHB, due to copyright. Maybe use something from the SRD instead. \$\endgroup\$ – Randomorph Jan 8 '17 at 4:03
  • \$\begingroup\$ That's a good point....changing now. Well sort of, I'm having trouble actually linking something via imgur or finding an actual picture outside of that that shows the proficiency chart. \$\endgroup\$ – Jihelu Jan 8 '17 at 4:08
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See Players' Handbook (PH p. 12) for the complete list of how the Proficiency Bonus is applied.

To simply answer the specific question, you add your proficiency bonus to Saving Throws and Skills checks where your character has proficiency.

Saving Throws

Every saving throw is associated with some stat. If your character class has proficiency in that stat then you add your proficiency bonus.

Example. The Barbarian class has proficiency with Strength and Constitution saving throws (PH p. 47). If theDM tells a Barbarian to make a Constitution Saving Throw, then they add the proficiency bonus. If the DM asks the Barbarian to make a Dexterity Saving Throw, they do NOT add the proficiency bonus.

Skills

If you have proficiency in the skill, you add your proficiency modifier (PH 174).

Exceptions and all stuff

Certain classes have abilities that grant partial or greater proficiency bonuses.

For example, Bard gains Expertise at 3rd Level which allows the Bard to select two of the skill profiencies that the Bard has and gain double proficiency bonus for those skills.

Another Bard example, the Jack of All Trades class feature (PH p.54) allows the Bard to apply half of the proficiency bonus (rounded down) to any Skill check for which the Bard does NOT have proficiency.

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  • \$\begingroup\$ Good inclusion of the Expertise and Jack of all trades features, completely slipped my mind. \$\endgroup\$ – Jihelu Jan 8 '17 at 4:18

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