We just hit level 13, and are going to sell all of our loot, which will net us each about 52,000 gp.
I am playing a Magus (dexterity build) with the following stats: Str 10 (+0), Dex 20 (+5), Con 14 (+2), Int 20 (+4), Wis 10 (+0), Cha 7 (+0).
Above stats include bonuses from my equipment, which is:
- Scimitar +1 keen spell storing
- Mithral breastplate +1 with mithral armored kilt (GM ruled that if made of mithral it wouldn't increase armor weight)
- Ring of Protection +2
- Amulet of Natural Armor +2
- Cloak of Resistance +3
- Belt of Incredible Dexterity +2
- Headband of Vast Intelligence +2
In our strange group I am playing the role of a frontline striker, using my spells to aim at the strongest of the enemies, and now I really need to reinforce a bit.
My current idea for spending those ~52,000 gp are:
- Celestial armor (22,400 gp)
- Ring of Arcane Mastery (20,000 gp)
- Belt of Incredible Dexterity +4 (12,000 gp upgrade)
With this, I would net +3 to AC (from 27 to 30), +4 arcane points, +1 to reflexes/attack/damage and a free fly once per day.
However I am not really convinced by the celestial armor: spending 22k for a +3 to AC seems quite much.
Another option would be this:
- Belt of Incredible Dexterity +4 (12,000 gp upgrade)
- Headband of Vast Intelligence +4 (12,000 gp upgrade)
- Ring of Protection +3 (10,000 gp upgrade)
- Amulet of Natural Armor +3 (10,000 gp upgrade)
- Cloak of Resistance +4 (7,000 gp upgrade)
This would net me +1 2nd level spell slot, +1 skill to max rank and +1 to all saving throws, but I wouldn't be able to add more dexterity to AC since I am at the limit already.
Which of these two options would be better for a melee build? Are there alternatives which I grossly missed?