0
\$\begingroup\$

(Warhammer, but diceless) I have written a short story where my players (a small squad of soldiers) are venturing deeper and deeper into the north chasing their enemies. I want them to hate the winter, hate the climate and hate their sergeant more and more for not letting them start fires, not letting them sleep enough, having shivers, cold food and bleeding lips, I want the players (who are kinda new to RPG) to understand how their characters are feeling and delve into the story.

I'm looking for rules on how to describe winter and what happens with human minds and bodies if you go further and further north. I'd like the climate to sit on their psyche. Does something like that exist anywhere?

Thank you in advance.

\$\endgroup\$

closed as primarily opinion-based by Miniman, Oblivious Sage, Sardathrion, Wibbs, KorvinStarmast Jan 10 '17 at 16:19

Many good questions generate some degree of opinion based on expert experience, but answers to this question will tend to be almost entirely based on opinions, rather than facts, references, or specific expertise. If this question can be reworded to fit the rules in the help center, please edit the question.

  • \$\begingroup\$ So is this a homebrew system, completely free-form or something else? \$\endgroup\$ – Wibbs Jan 10 '17 at 12:24
  • \$\begingroup\$ @Wibbs it is tagged "Warhammer", I assume the "Warhammer Fantasy" variant. \$\endgroup\$ – Trish Jan 10 '17 at 12:33
  • 2
    \$\begingroup\$ @Trish - my query comes from the 'Warhammer but diceless' comment at the start of the question \$\endgroup\$ – Wibbs Jan 10 '17 at 12:57
2
\$\begingroup\$

Are they actually properly equipped for arctic conditions? If not, their sergeant is a fool if he isn't letting them make fires in camp, because it may kill or cripple them. Frostbite will take fingers, toes, ears and noses.

Most modern people aren't used to being really cold for extended periods. You get more and more tired, something that is easy to role-play, and it gets harder and harder to sleep. You also need a lot more food than in warmer conditions, and the lack of it will make the fatigue even worse.

The easy way to run this is for the cold to do damage to the characters, slowly but inexorably. Some of this can be recovered if they can get warm, and stay that way for a while, but damage they've had for several days could be called frostbite and be lasting, possibly until they can get something that can regrow lost bits. Doesn't sound likely in a Warhammer game.

\$\endgroup\$
  • 3
    \$\begingroup\$ If they venture far enough northwards, they can find their lost appendages regrowing just fine, and then some. \$\endgroup\$ – Angew Jan 10 '17 at 13:07

Not the answer you're looking for? Browse other questions tagged or ask your own question.