The following is a homebrew Sorcerer feature that is part of a Sorcerous Origin I'm experimenting with.
Wax & Wane
When you cast an applicable spell, you may choose to use the Heightened Spell Metamagic option for no sorcery point cost. You may do so even if you don't have the Metamagic feature yet or don't have Heightened Spell as a known metamagic option. Once you do so, you must finish a long rest before you can use this feature again.
Before you regain the use of this feature, if you cast a spell of first level or higher that forces one or more creatures to make a saving throw to resist its effects, those creatures make their first saving throw against the spell with advantage. You regain the use of this feature after the first such saving throw from the spell.
(Note: I refer to the first paragraph's effect as "Wax" and the second paragraph's effect as "Wane" below)
Additional context: I intend this as a first level feature as part of a homebrew Sorcerous Origin, hence the odd sentence about not having the Metamagic feature in the Wax description. I originally just duplicated the text of Heightened Spell for Wax's effect, but erred on the side of this being simpler & ensuring that the non-stacking metamagic rules apply.
I'm curious if there are any uses of this that are effective beyond my expected uses (enumerated below), or if there are any loopholes in the text that allow non-obvious means of use.
Expected potential uses:
- Throughout combat, cycle between using Wax to boost powerful spells and then getting rid of the Wane effect by casting weaker/lower level ones.
- Optimizable somewhat by targeting enemies with lower saving throw bonuses with Wane'd spells.
- Note: This is more or less the 'main' intended use, with the sorcerer counterbalancing strong Wax turns with followup low-impact Wane turns that still require burning resources.
- Use Wax once at an appropriate time, then use non-saving-throw spells for the rest of the day.
- Use Wax on your last level 1+ spell of the day.
- Use Wax in combat, then get rid of the Wane effect later out of combat on an ally/critter/easy fight to avoid losing an important combat action on it and (more or less) wasting a low level spellslot to do so.
Note that I'm specifically not asking about the general balance quality of this at the moment, though if that's relevant to your answer feel free to include it. I'm just trying to find out if there are any holes in my expectation of how it would be used.