I've just started DMing a D&D 5e game and we're playing fairly fast and loose with the rules since my party's in it for the roleplaying more than the specifics.

One of my players is a half-orc fighter wielding a two-handed warhammer and a shield. She asked if she could (in a single round) stow her shield, take a strike with her warhammer (with both hands), then get her shield out again. From what I can tell in RAW this wouldn't be allowed since it would take essentially three actions - one to switch to the warhammer, one to attack, and one to switch back to the shield, but I allowed it at the time since I didn't see any reason not to as a house rule. We've been treating switching weapons as a bonus action anyway so in our eyes it's just an extra bonus action per turn and it does make it impossible for her to do anything else on a turn when she chooses combat.

I don't particularly care if I'm right or wrong on the rules here (since we're fine with house rules) but I am wondering if allowing this will cause me trouble later on. Are there downsides I haven't predicted to her having her shield always accessible in every round of combat going forward? It bumps her AC but as the lone tank in a 2-player L4 party they're fairly underpowered in general and this seemed like a decent balance, but that may be my naivete talking.

The biggest "issue" I predicted was just that it would give her basically a permanent bump to her AC. As addressed though, since she's the sole tank and I've still managed to hit her at least a few times in most encounters I don't see this as something that can't be dealt with by boosting monsters a little to match, if needed.

I'm mostly concerned this might affect things in later levels that I haven't researched yet; this is my first time playing D&D myself rather than watching others and I'm far from fluent.

  • \$\begingroup\$ What downsides have you "predicted" already? \$\endgroup\$
    – Szega
    Jan 18, 2017 at 15:19
  • \$\begingroup\$ @Szega Edited to include that \$\endgroup\$
    – Alex
    Jan 18, 2017 at 15:23
  • \$\begingroup\$ Do you mean "an extra bonus Action" in the sense that it is an additional bonus Action (in addition to the one you are allowed per Turn)? \$\endgroup\$
    – Patta
    Jan 18, 2017 at 16:21
  • \$\begingroup\$ how much damage does she cause exactly with one hit? \$\endgroup\$
    – András
    Jan 18, 2017 at 17:23
  • \$\begingroup\$ @Patta Correct. The theory is that she sort of splits her bonus action to stow the shield at the beginning of her turn, then takes it back out at the end. She's not granted two bonus actions any turn where she doesn't do the shield trick, if that's what you're asking. \$\endgroup\$
    – Alex
    Jan 18, 2017 at 17:33

2 Answers 2


Ultimately, this is all your call as DM and how/if you want to accommodate your campaign development to make any changes.

From a rules perspective, players get a free action (PHB pp190) that allows them to do things like draw/sheathe weapon, pick up a dropped item, etc.

Shields further require an action to don/doff (PHB pp146). Given that they add +2 to AC, that is a big boost and possibly why they require the action in order to gain such a bonus.

The use of two-handed weapons can also be seen as a balance issue. You are choosing bigger attacks over more defense. If you opt to let someone with a two handed weapon also get the benefit of the shield, you are greatly increasing the capabilities of that character.

There is a downside to allowing them to switch between their 2-handed weapon and shield at will: any out-of-turn actions (like Opportunity Attack reactions) will be without their primary weapon. They'll be using unarmed strikes or improvised weapon which would deal either only 1d4 if using the shield to attack (no proficiency bonus), or 1 damage if using unarmed strike.

Letting them don/doff the shield without penalty during combat basically gives them an extra 2 actions if you go purely by the rules AND they still get to get the damage benefits of the two-handed weapon. If they also have the Great Weapon fighting style and/or feat, then the balance becomes even worse.

Many of the combat/feat/fighting styles lean towards either being a DPR tank or a damage soaking tank. Letting someone get both could unbalance, but you as the DM are generating the combat scenarios and can accommodate for anything you give (or don't give) your players.

I also wouldn't get too hung about that character "being the only tank." Having a tank isn't required, just like having a healer isn't required.

Potential Solutions

Provide a means of access to magic protection (better armor, magical armor, ring/cloak of protection).

Give them access to Shield of Faith (via feat Magic Initiate), but still maintain the concentration mechanic. This will give them the +2 they're looking for, but at a risk.

  • \$\begingroup\$ Let us continue this discussion in chat. \$\endgroup\$
    – NotArch
    Jan 18, 2017 at 16:31
  • \$\begingroup\$ I hadn't actually realized that using the shield meant attacks of opportunity would be with the shield only; that may be the balancing agent I felt I needed. The rest of your answer is also quite helpful, thanks for your response! \$\endgroup\$
    – Alex
    Jan 18, 2017 at 17:39
  • \$\begingroup\$ @Alex yes, if they're putting their shield back "up" after their attack, then they no longer have two free hands to swing their warhammer. Losing/reducing OAs is not a huge loss, but it is one. There are lots of other potential homerule changes to further balance, but that is out of scope of my answer. Feel free to discuss in chat if you'd like. \$\endgroup\$
    – NotArch
    Jan 18, 2017 at 17:55
  • \$\begingroup\$ I'm a bit worried about referring to the 5e rule, "You can also interact with one object or feature of the environment for free, during either your move or your action", as a, "free action", since that term had special meaning in 3.5e that could be confusing. I'm also not sure how the potential solutions you've provided to boost the defenses of the character relate to the question's central point. Otherwise a really solid answer :) \$\endgroup\$
    – Ceribia
    Jan 18, 2017 at 21:04
  • 1
    \$\begingroup\$ I like this answer but would add to the potential solutions as having an Animated Shield as a pursuit goal. This solves nearly all issues with this particular issue. \$\endgroup\$
    – Slagmoth
    Jan 18, 2017 at 21:06

It is fine, and will be fine

You did not write what kind of Fighting Style she uses, so let's evaluate all.


During her turn she does 1d10+3 instead of 1d8+2+3, and she doesn't benefit from a shield. Strictly weaker than without the houserule.

Great Weapon Fighting

During her turn she does 9.3 damage compared to 11.33 that she would do with a Greatsword. Out of her turn she does 7.5 damage instead. In return she gets +2 AC. Not bad, but also not remarkable. However, she also has to pay a bonus action. Rather weak altogether.

Great Weapon Master
She pays an ASI like everyone else, but she gets nothing out of it, as the bonus action is already spent, she can't attack again on a kill or critical. Her damage is also still more than two points behind a Greatsword.
The Warhammer is not heavy so the -5/+10 doesn't work either.

Any other Fighting Style

Compared to a usual Warhammer and shield fighter, she does +1 one damage on average (1d10 instead of 1d8), in excange for this she has -2 AC during her turn. I would say this is more or less balanced.
In addition, she has to spend her bonus action on all this shield moving. For me this is quite a high cost, she can not use the Shield Master feat for example. Everything considered, I would say she is below average.

But she can use a bonus action for something that would cost two actions for others!

This doesn't matter, the original cost is completely irrelevant.
Imagine an errata comes out, and doning a shield is now one full minute. Did the half-orc get any stronger? Not a bit.

So we only calculate the current cost against the current benefit:
She gets a shield for a bonus action, is it overpowered in combination with all the damage cost she pays?
Very far from it.

Using a Greatsword with a shield would be overpowered, but she can't do that.

  • 1
    \$\begingroup\$ There's a lot of assumptions here that should have been verified first: Fighting style, feat plans, etc. Without confirming that they did not choose GWF for style and don't plan on doing GWM, there is a lot of risk with your recommendation. In addition, it's not just the damage increase, but the massive increase in AC (+2 is absolutely not small.) I don't know the reasoning on why WoTC said it takes an action to don/doff a shield or why you can't wear it while 2-handed fighting, but I'm guessing there was a good reason for it. If Alex confirms the style/feat issue, it's less impactful. \$\endgroup\$
    – NotArch
    Jan 18, 2017 at 20:26
  • \$\begingroup\$ @NautArch Either compare her to a proper great weapon figher, than her damage is quite far behind and AC ahead, or you can compare her to a Duelist, than her AC is a bit behind (on her own turn only, but still) and her damage is also a bit behind (1d8+2 is more than 1d10). Somehow you think that her damage is above average, and her AC too. Also GWM has its own cost, a feat, AND -5 to hit. \$\endgroup\$
    – András
    Jan 18, 2017 at 21:01
  • \$\begingroup\$ I am not disagreeing, but I do think we need more information. In addition, trading a Bonus for what is effectively two Actions and getting the benefits of the weapon style, potential fighting style and potential feats is a lot in return. Maybe it's not mechanically, but then why have those requirement choices in the system? \$\endgroup\$
    – NotArch
    Jan 18, 2017 at 22:02
  • \$\begingroup\$ @NautArch if its not a lot mechanically, than is not a lot. \$\endgroup\$
    – András
    Jan 18, 2017 at 23:52

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