I'm new to Mouse Guard and am having a hard time with the journey conflict. How do I describe the use of maneuver as employed by the season/environment? Maybe it just doesn't make sense and I shouldn't use it?
So it needs to be susceptible to a bold move toward the goal (attack), and overpower a mouse's decision to rest and recoup (defend). Maybe a landslide that is nowhere near the party if they are in attack mode and buries a resting party? Or a cold snap? These seem like attacks though.
How so I do handle this?