I'm preparing to run a Savage Worlds game using the Science Fiction Companion book. There are a couple of references to 'going EV' on page 41 with regards to performing Hull Repairs.
Searching through the book I'm unable to find any rules about how to manage PCs when they decide to don a spacesuit and leave the ship for the cold vacuum of space. It's possible I just missed it, if so please provide me a page reference.
If not — what sorts of skill checks or mechanics would be best suited to handle this sort of situation to keep the tension high, but not send my PCs hurtling into the darkness (without a chance for them to save themselves)?