When discussing ways to take down Count Strahd von Zarovich in my CoS campaign, my players considered casting the Hallow spell and covering literally all of Barovia in hallowed ground. They figured they can do this because of the text of the spell (PHB Page 249):


You touch a point and infuse an area around it with holy (or unholy) power. The area can have a radius up to 60 feet, and the spell fails if the radius includes an area already under the effect of the hallow spell.

(Emphasis Mine, 6th Printing of PHB)

So because of how the spell is written, there is no shape defined. Maybe sphere is implied by the use of a radius, but they also figured they could simply opt for a smaller cube shape that would fit within that sphere, because it is not explicitly defined. With that in mind, they will not have any overlapping because you can fit cubes together perfectly. Looking at the Areas of Effect on pages 204 and 205 we can see that Sphere says this:


You select a sphere's point of origin, and the sphere extends outward from that point. The sphere's size is expressed as a radius in feet that extends from the point.

As far as I (and one of my players helping me research this) have found, every spell that expresses that it is a sphere whether or not it gives you a specific radius or says "up to [some] radius." It could simply be a circle, but there needs to be a three-dimensional area that it affects, so that is the same as making it a limitless cylinder.

So is it actually a Sphere or is it just some shape that fits within the boundaries?


5 Answers 5


I would allow players to make the spell cover any shape they wanted, provided that shape is simply defined, contiguous, has no "islands" or "doughnut holes", and no part of it is further than 60ft from the point they touch while casting the spell. By "simply defined", I mean simple shapes (cube, sphere, etc), or anything that can be expressed simply and obviously, like "inside the house" or "the area under the bridge".

I came to this ruling because it leaves maximum scope for the players to do what they want, while minimising the number of ways that it can become complicated, boring or overpowered.

Analysing the rules

Generally, where things are vague in 5e, the best way to approach it is thus:

  • Do other rules have anything related to say?
  • How would players generally be expected to use it?
  • Which interpretation causes fewer complications?
  • Which interpretation protects against abuses or ways to bypass balancing mechanisms (action economy, spell slots, etc)?

Related rules

The section on spellcasting doesn't mention how to handle spells that don't use one of the listed shapes. However, the alarm spell can be cast to cover "an area within range that is no larger than a 20-foot cube", which means there is precedent for choosing your own shape of area, within certain size constraints.

Expected use

I'd expect players to use hallow to protect areas like the inside of a place they're staying in - a house, a castle, a cave, whatever. This could be any shape, really, and as a DM there's no reason to want to spoil that for them.


Circles don't tessellate, and the players may wish to cover larger areas. Handling the bits of a circle that protrude out through the walls of a square house may be tricky (if you rule that this happens).


The 24-hour casting time and 1000GP cost protect against serious abuses, and with those in place, I can't see a particular way that one shape is "overpowered" compared to another.


Given these observations, I see no problem in letting players choose any shape they like. Of course, the spell says "you touch a point, and infuse an area around it", so no part of that shape can be more than 60ft from the point they're touching. This means that to cover a corridor that's 120ft long, you'd have to cast the spell from the middle. For the sake of keeping things simple, I'd probably also say that the area can't have "islands" in it - for example, you couldn't hallow a doughnut shape; you'd have to cover the bit in the middle. (This also prevents you from using hallow to trap things in the middle, which is the only thing I can see that might be open to abuse.) Likewise, you can't use one casting of hallow to cover two separate but unconnected areas, even if both of them fall within the spell's range. The hallowed area must be contiguous.


Letting the player pick the shape covers their intended uses, while also preventing situations that are either fiddly to manage or detrimental to the game's balance. In other words, it streamlines the playing of the game without blocking anything that's fun or adding anything that makes it less fun - which is the mark of a good rule.

For some examples, consider the following scenarios:

  • The players want to hallow the inside of a small house, without having gaps at the corners or weird curved segments of hallowed ground outside it. Letting them choose the shape lets you divide it simply into "inside = hallowed" and "outside = not hallowed".
  • The players want to hallow a larger area. Letting them pick the shape lets them choose a shape that tessellates. If you're playing on a square grid, they can hallow cubes; if you play on a hexagonal grid, they can hallow hexes. If they want, they can pick other shapes that fit the terrain, like "up to the edge of the cliff" or "120ft of road".
  • The players want to hallow a small building, but the building is shaped such that they can't see all of it at once (perhaps three sides of a square). Letting them pick the shape lets them hallow it all in one casting provided that it's small enough. Given two buildings of equal floor area where one can be hallowed in one casting but the other takes several because of its shape is needlessly complicated for little gain in entertainment value.
  • \$\begingroup\$ It sounds like your main point is that, because there is nothing for or against it, and the impact is small and beneficial for the players, that it's better to just let it work that way? Probably for simple geometric shapes? Is that a decent summary of your answer? \$\endgroup\$
    – Javelin
    Commented Jan 23, 2017 at 10:38
  • 2
    \$\begingroup\$ More or less. In general, if a rule is open to flexible interpretation, and those interpretations are a) more fun and b) not bad for game balance, then there's no reason not to allow it. I'll add a clearer summary. \$\endgroup\$ Commented Jan 23, 2017 at 11:16
  • \$\begingroup\$ Regarding the precedent, which I am hesitant to agree with by the way, there are a number of spells that utilize that method of size limitation. Specifically, there are a few that say "no more than [a length] in any dimension" or "up to a [measurement] cube." I believe most of them deal with transmuting a substance and/or giving one form. \$\endgroup\$
    – Javelin
    Commented Jan 23, 2017 at 13:04
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    \$\begingroup\$ That's true, but I think alarm is relevant. Like hallow, it covers an area with defensive magic, and that area can be of various shapes - it just explains more clearly what restrictions there are on such shapes. In general, the idea of an arbitrarily-shaped thing that must fit within a certain range or volume is an established one, so even if this isn't specifically what's meant by the wording of hallow, adopting the alarm-style rule is in keeping with other rules and therefore probably appropriate. \$\endgroup\$ Commented Jan 23, 2017 at 13:49

Regardless of the shape of the hallow spell's affected area, I think your players need a new plan. There are some rather hefty constraints on their ability to cover all of Barovia in hallowed ground.

  1. Casting Hallow consumes 1000gp worth of material components.
  2. Hallow has a 24 hour casting time.
  3. Hallow covers at most π·60² ≈ 11310 ft²

Consider the smallest country in the world - Vatican City, which has an area of 0.44 km² (4736121 ft²). Assuming perfect packing, it would require roughly 4736121 / 11310 = 419 castings of Hallow to cover the entire country. That's 419,000 gold of materials, and 419 days for Strahd to figure out what they're up to. And that's just for a country the size of Vatican City, which is tiny - you can walk across it in under an hour. If Barovia is closer in size to Germany, for example, you're looking at 340,000,000 castings of Hallow for complete coverage. I rather suspect your players will be long dead before they complete the 930,000 years worth of spellcasting to pull that off.

  • 2
    \$\begingroup\$ We are all aware of the consequences of actually attempting to pull this plan off. It was more of a thought exercise, though. I am concerned with how the Hallow spell actually works. \$\endgroup\$
    – Javelin
    Commented Jan 23, 2017 at 5:25
  • \$\begingroup\$ The question asks what shape hallow's area covers. This response doesn't actually answer that question at all. \$\endgroup\$ Commented Jan 23, 2017 at 12:43

Rules as written: Sphere or cylinder

The key phrase in the text concerning the area is

The area can have a radius up to 60 feet

The way it's phrased implies the area always has a radius and you only get to choose the size. Spheres and cylinders are the only two shapes in the rules expressed in terms of a radius (Player's Handbook p.204). Besides that, the rules rely on common English so we can safely exclude rarer definitions of radius (e.g. the radius of a regular polygon.)

Note that other spells which let you freely choose an area say it must be contained within some shape rather than talking about the area's dimensions:

  • Alarm: "Choose a door, a window, or an area within range that is no larger than a 20-foot cube."

  • Move Earth: "Choose an area of terrain no larger than 40 feet on a side within range."

  • Antipathy: "You target something within range, either a Huge or smaller object or creature or an area that is no larger than a 200-foot cube."

Rules as intended: Probably not a sphere

The simplest way to say the shape is a sphere is to refer to it as such. Plenty of other spells do this already (e.g. Antimagic Field, Wall of Ice, Tiny Hut, Resilient Sphere.) If the area is intended to be a sphere, the writers chose a convoluted way of saying so.

I suspect the shape is meant to be a cylinder of infinite height. Using the term cylinder could've been seen as confusing since the spellcasting rules specify cylinders have a fixed height.

A cylinder shape is also consistent with the popular trope that fiends and undead can't enter hallowed ground at all.

Rules as fun: Making this work

  1. Accept the gaps.

    If the cylinders are packed tightly, creatures that can't enter the areas can't reach (or leave) the gaps except through teleportation.

  2. Relax the no-overlap rule

    The main purpose of the no-overlap restriction is probably to prevent you from stacking multiple effects. You can easily allow hallowed areas to overlap if they're identical. This is equivalent to allowing them to tessellate with regular hexagons, plus some extra area at the edges.

  • \$\begingroup\$ Anything with an area, even those without a defined shape, will refer to the area as area already, such as Forbiddance. That doesn't really indicate much about what shape it is. \$\endgroup\$
    – Javelin
    Commented Jan 23, 2017 at 3:50
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    \$\begingroup\$ To me the key phrase is "The area can have a radius up to 60 feet." The area is going to have a radius no matter what, which limits the possibilities. If you could choose the shape, it would probably be phrased more like Alarm: "Choose a door, a window, or an area within range that is no larger than a 20-foot cube" (emphasis mine). Spells that create spheres or hemispheres (e.g. Wall of Ice, Tiny Hut) are explicit about it. The wording on one spell has no bearing on the interpretation of another, but if it were meant to be a sphere/hemisphere they sure chose a contrived way to write it. \$\endgroup\$
    – Doval
    Commented Jan 23, 2017 at 4:05
  • \$\begingroup\$ @nitsua60 I've updated the answer accordingly. Note that I couldn't find the definition you're talking about in Merriam-Webster, and sometimes it's referred to as a circumradius instead. \$\endgroup\$
    – Doval
    Commented Jan 24, 2017 at 1:16

RAI: It covers a sphere

The hallow dndbeyond.com entry explicity states that the area of effect is a sphere. This suggests that the missing word "sphere" from the printed book is simply an omission.

Also, the book uses the word "radius" twice. In the context of D&D area of effect (PHB chapter 10), only spheres and cylinders have a radius. It can't be a cylinder, as no height is specified.


Allowing hallow to target a building seems thematic. "I ask my god to protect this dwelling."


The spell has the shape of the area already defined as a sphere. So reshaping it as anything else is completely homebrew and not RAW. If you as the DM will allow it, that's your right. There's nothing in the rules that leaves any room for interpretation about what shape the area is, though. It is sphere-shaped, like a hollow ball.

A sphere, as described by Wikipedia:

A sphere (from Greek σφαῖρα—sphaira, "globe, ball") is a perfectly round geometrical object in three-dimensional space that is the surface of a completely round ball (viz., analogous to the circular objects in two dimensions, where a "circle" circumscribes its "disk").

Like a circle in a two-dimensional space, a sphere is defined mathematically as the set of points that are all at the same distance r from a given point, but in a three-dimensional space. This distance r is the radius of the ball, which is made up from all points with a distance less than (or, for a closed ball, less than or equal to) r from the given point, which is the center of the mathematical ball. These are also referred to as the radius and center of the sphere, respectively. The longest straight line segment through the ball, connecting two points of the sphere, passes through the center and its length is thus twice the radius; it is a diameter of both the sphere and its ball.

While outside mathematics the terms "sphere" and "ball" are sometimes used interchangeably, in mathematics the above distinction is made between a sphere, which is a two-dimensional closed surface embedded in a three-dimensional Euclidean space, and a ball, which is a three-dimensional shape that includes the sphere and everything inside the sphere (a closed ball), or, more often, just the points inside, but not on the sphere (an open ball). The distinction between ball and sphere has not always been maintained and especially older mathematical references talk about a sphere as a solid. This is analogous to the situation in the plane, where the terms "circle" and "disk" can also be confounded.

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    – V2Blast
    Commented Feb 4, 2020 at 8:24
  • 1
    \$\begingroup\$ I think this answer fails to support why the shape of the area of the Hallow spell must be a sphere. An argument can definitely be made for it, but you assert it without proof. Nothing in the spell (PHB 249) says 'sphere'. Additionally, when a spell in D&D 5e has an area of effect of a 'sphere', it usually describes a mathematical ball (PHB 205) (with a volume of effect rather than an area, but it becomes an area when projected into 2D space e.g. the ground). Even if the Hallow spell is spherical, it would not be hollow. \$\endgroup\$
    – BBeast
    Commented Feb 4, 2020 at 8:29

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