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For a Dwarf Brawler, you can select the Favored Class Bonus:

Brawler: Reduce the hardness of any object made from clay, stone, or metal by 1 whenever the object is struck by the brawler's unarmed strike (minimum 0).

Is there any reason this wouldn't take effect against magical equipment (that is metal, clay, or stone)?

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“Any object” means any object. Nothing says it doesn’t work on magical items, so it does.

Do note that magical items often have vastly higher Hardness than mundane items, so you’ll need a larger benefit here to really get anywhere with them.

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  • \$\begingroup\$ This answer seems more applicable to another question I asked. rpg.stackexchange.com/questions/93657/… \$\endgroup\$ Commented Jan 24, 2017 at 3:07
  • \$\begingroup\$ @Ifusaso ...I would swear I was answering that question. OK, moved this answer there, answered this one here. \$\endgroup\$
    – KRyan
    Commented Jan 24, 2017 at 3:47
  • \$\begingroup\$ Thanks. I wasn't sure if I was missing some obscure function of all magic items that allows them to keep/replenish their own Hardness. I'm going to leave it open for just a little, but I'll accept your answer before too long if nothing like that shows up. \$\endgroup\$ Commented Jan 24, 2017 at 3:52
  • \$\begingroup\$ @Ifusaso Also, just, for your information, the brawler’s a pretty meh class, and even if dead-set on playing one, the +1 HP or +1 skill point is a far better benefit than this. If you were just confused by how it worked, fair enough, but if you were considering taking it, I recommend you don’t. \$\endgroup\$
    – KRyan
    Commented Jan 24, 2017 at 3:58
  • \$\begingroup\$ It's the same for Monk and Monk(Unchained), I just chose Brawler because they are the most likely to bother with Sunder feats (being more STR oriented and gaining more Feats in general). I was/am considering a high RP character that's only strategy in combat is to disable his opponents' ability to cause harm. I would of course pass that by the GM first. Regardless, the questions are 75% just honest curiosity. Being able to reliably Break/Destroy magic items would be gamechanging in campaigns against humanoids though. Also, imagine against a golem... \$\endgroup\$ Commented Jan 24, 2017 at 4:09

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