Generally speaking there are precautions that parties can take to round out their defensive options but there doesn't seem to be anything that specifically counters or resists channeled negative energy.

My primary question is, "Is there anything a level 4 party would reasonably have access to that would serve as a defense against Channel [Negative] Energy?"

I know they can save for half-damage, but is there any way to "cancel out" the energy being channeled or otherwise absorb damage or protect oneself from it, specifically? Could a good cleric channel positive energy to negate the channeling of one evil cleric? Would Consecrate serve to negate the negative energy, even if its own effects are cancelled out?

  • \$\begingroup\$ considering what you mean, may I suggest to replace "would reasonably have access to that would serve as a defense against" by "could reasonably do to be stronger against" ? I didn't edited it myself since I may be the only one to see a difference in that (and I'm not a native English speaker). \$\endgroup\$ Jan 27, 2017 at 8:59

2 Answers 2


Non-Magical Items

Ambrosia offers +2 to your saves (sacred bonus) against negative energy, energy drain and death effects for 1 hour. Costs 100 gp a piece.

Magic Items

The Dark Life Ring also offers +2 to your saves (profane instead of sacred) against channeled energy and inflict spells, and also reduces the damage by 5 points. Costs 1,250 gp a piece.

A Deathless armor enhacement reduces all damage taken from negative or positive energy by 10 points. Costs a +1 armor enhancement, which should be at least 4,000 gp.

The Scarab of Protection will grant Spell Resistance 20 and absorb 12 attacks that drains energy, death effects, or effects that cause negative energy damage, then it turns to dust. Cost is 38,000 gp and should be too high for a 4th level party, but it's worth mentioning.

Mundane Solutions

To channel energy A cleric must be able to present her holy symbol (or unholy). So, anything you can come up with that prevents the cleric from presenting her holy symbol (and can convince your GM) can be used against her channel energy.

Iv had players throw a can of ink at a cleric that had his holy symbol painted on his shield so his holy symbol could no longer be recognized as such.

Others will attempt to Sunder or Steal the holy symbol, which will also prevent the cleric from using many of her cleric spells. But keep in mind that rarely a cleric walks on adventures with a single holy symbol.

Another solution is to apply the Pinned Condition on the cleric, which can be done after two rounds in a Grapple. This will severely limit her actions and will also prevent (most) of her spellcasting abilities.

  • \$\begingroup\$ While it may be obvious, killing the cleric is another mundane solution. \$\endgroup\$
    – Delioth
    Jan 26, 2017 at 18:54

Some racial abilities make you able not to be damaged by negative energy. For example Dhampirs have an ability called Negative Energy Affinity:

Though a living creature, a dhampir reacts to positive and negative energy as if it were undead—positive energy harms it, while negative energy heals it.

Wayangs have a similar ability:

Light and Dark (Su): Once per day as an immediate action, a wayang can treat positive and negative energy effects as if she were an undead creature, taking damage from positive energy and healing damage from negative energy. This ability lasts for 1 minute once activated.

  • \$\begingroup\$ @ShadowKras already has a good list, but I though this was missing. \$\endgroup\$ Jan 26, 2017 at 10:21
  • \$\begingroup\$ There are more ways to fight an evil cleric, but i limited my answer to things you can obtain with gold or past character creation. \$\endgroup\$
    – ShadowKras
    Jan 26, 2017 at 14:31
  • \$\begingroup\$ I noticed that, but the question is not "what my 4th level party can get to fight an evil cleric?" but "what kind of protection may a 4th level party have against an evil cleric?", like in "my evil cleric want to be ready for everything, what could cause him a threat?" (at least that's how I understand it) \$\endgroup\$ Jan 26, 2017 at 14:41
  • \$\begingroup\$ I appreciate the feedback; in trying to make my question more specific and to-the-point I may have made myself a little unclear. I do find the racial abilities quite interesting and enlightening, but am generally more interested in feats, spells, items or tactics that a player could pick up, say, if they knew they were on an arc leading them straight to a whole cult of evil clerics and there's going to be a lot of negative energy damage coming their way. \$\endgroup\$ Jan 26, 2017 at 16:21
  • \$\begingroup\$ upvotes for everyone! \$\endgroup\$
    – GreySage
    Jan 26, 2017 at 16:49

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