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The PHB and basic rules describe the bard's Jack of All Trades feature as follows:

[...] you can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.

It also says that:

trying to open a lock requires proficiency with thieves’ tools

Assuming that Jack of All Trades does not give you proficiency in any skill that you are not proficient in, does it mean a bard actually can NOT pick a lock?

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Yes, it means exactly that. The requirement to use Thieves' Tools to pick locks is proficiency in using the tools, which Jack of all trades does not confer. The bonus only confers a numeric bonus to ability rolls that don't include the bard's proficiency bonus, nothing else.

That being said, the rules on whether the Thieves' tools proficiency is actually mandatory to pick locks are a bit conflicting. See Do you have to have thieves' tools in order to pick a lock? - I won't repeat things said there, it's up to you how you decide to interpret them.

However, the question in the title remains unchanged: Does Jack of All Trades make you proficient with thieves’ tools? Whether or not the proficiency is needed to pick a lock, the answer to that is no.

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  • \$\begingroup\$ I'm pretty sure Scanlan in Critical Role tried to pick a lock at least once. \$\endgroup\$
    – enkryptor
    Jan 26, 2017 at 10:01
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    \$\begingroup\$ @enkryptor I do not remeber when. But Mercer does not stick to the rules much. Just look at how he handled Suggestion in Force Gray. He is not a good source for rules interpretation (still an awesome GM though). \$\endgroup\$
    – Szega
    Jan 26, 2017 at 10:11
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    \$\begingroup\$ @enkryptor Using CR to explain how a rule works is like using a toothpick to paint your car \$\endgroup\$ Dec 13, 2018 at 14:22
  • \$\begingroup\$ Please see my answer below. I asked Jeremy Crawford directly on Twitter and he confirmed that proficiency is not required to use a tool, unless specifically called out in the tool: twitter.com/JeremyECrawford/status/1073653310681362432 \$\endgroup\$
    – ActiveNick
    Dec 14, 2018 at 19:28
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The Jack Of All Trades feature doesn't give you proficiency, it just allows you to add half of your proficiency bonus to various checks. As you quoted, the PHB specifically says

trying to open a lock requires proficiency with thieves’ tools

It does NOT say "trying to open a lock requires you to be able to add some sort of bonus". Jack Of All Trades does NOT grant any proficiencies, so it does not allow you to do anything that requires a proficiency you haven't got through some other means.

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No, but you can still use the tool and apply the Jack of All Trades bonus.

Jack of All Trades doesn't make you fully proficient with tools, but it does grant you a "half proficiency". Looking at the official definition:

Jack of All Trades: Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.

When you use the official D&D Beyond character sheet, all non-proficient skills for a bard with Jack of All Trades are marked as Half Proficiency in the tooltip. Since the rule says that the Jack of All Trades bonus applies to any ability check, it applies to a Tool check since using a tool is also an ability check.

You can see on this answer from Jeremy Crawford on Twitter that it even applies to initiative, since that is a Dexterity check. And in fact, the auto-calculated Initiative bonus on D&D Beyond does include that bonus:

@JeremyECrawford: Yes, Jack of All Trades can apply to initiative, since that roll is a Dexterity check.

In the thread linked above there is an ongoing debate about whether or not you can use Thieves Tools to pick a lock when you are not proficient. First, a half proficiency can be considered a form of proficiency, just weaker. Second, in this other Twitter thread, Mike Mearls confirmed that anyone can use the tools, proficiency just adds the bonus:

@mikemearls: anyone can use tools, prof bonus adds if proficient. No tools, DM can say no check or disadvantage.

In an effort to be thorough, I asked Jeremy Crawford on Twitter and got a confirmation response from him:

@JeremyECrawford: Proficiency isn't required to use a tool, unless that tool's description1 says otherwise. Other things in the game might make exceptions and require proficiency, but those exceptions have no effect on how tools work otherwise. #DnD

In the same Twitter thread, Jeremy Crawford re-clarified the same thing in different words in a separate tweet:

@JeremyECrawford: You don’t need proficiency with thieves’ tools to use them. If you did, the description of the tools would say so. Some locks require you to have proficiency with thieves’ tools to unlock them. That is a property of those locks, not of locks or tools in general. #DnD

To Summarize: Does Jack of All Trades make you proficient with thieves’ tools? Technically, no. But unless a tool says otherwise, anyone can use it and roll an ability check. Since Jack of All Trades applies to ALL ability checks where the proficiency bonus is not already applied, a bard using such a tool does get to apply their "half proficiency" bonus. The only exception is if a specific lock calls for a proficiency requirement, then technically a bard without full proficiency in Thieves' Tools wouldn't be able to pick that lock. It would then be DM's option to decide if "half proficiency" is sufficient.


1The tool's description, which does not say otherwise:

Thieves’ Tools. This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. (Basic Rules, 2018, p. 53).

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    \$\begingroup\$ While I like your answer in general, your assertion that Mike M confirmed anything runs into the problem that Crawford provides official rulings, Mearls is more "the idea man" (and some of his ideas are pretty good). I think it might be worth elaborating on the half proficiency idea, with the idea being (perhaps) that some proficiency is enough proficiency to count ... \$\endgroup\$ Dec 13, 2018 at 14:26
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    \$\begingroup\$ You're correct, and that's why I asked Jeremy Crawford directly on Twitter and got an official answer from him: twitter.com/JeremyECrawford/status/1073653310681362432. I edited my answer to include this new info. \$\endgroup\$
    – ActiveNick
    Dec 14, 2018 at 19:22
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    \$\begingroup\$ I added the tool's description since Crawford refers to that particular bit of rules structure in his tweet ... and as noted in other parts of Q&A the "requires proficiency" is a rule in conflict with that. Nice work, all around, and thanks for adding your comment to that other answer. \$\endgroup\$ Dec 14, 2018 at 19:34
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    \$\begingroup\$ @HellSaint: Crawford previously addressed that here: "That is a rule for the generic lock (PH, 152), not for tools in general or even all locks." \$\endgroup\$
    – V2Blast
    Dec 15, 2018 at 1:20
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    \$\begingroup\$ If the quoted tweet from Jeremy Crawford is not clear enough, here is another one in the same thread that words it differently to make the same conclusion even clearer: "You don’t need proficiency with thieves’ tools to use them. If you did, the description of the tools would say so. Some locks require you to have proficiency with thieves’ tools to unlock them. That is a property of those locks, not of locks or tools in general. #DnD" twitter.com/JeremyECrawford/status/1073993027557806080 \$\endgroup\$
    – ActiveNick
    Dec 16, 2018 at 0:18

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