I'd like optimize my character for a game I just joined.
I chose a variant human, tempest cleric, stats were rolled. Full stats (before racial bonuses) are 12/12/12/13/14/17, so I will have 12 INT/CHA/DEX, 18 WIS and either 14 STR and CON or 15 STR and 13 CON.
Skill proficiencies I picked up are Insight, Perception, Athletics, Religion and Intimidation.
My main question now is whether I should start with 14 STR and 14 CON or 15 STR and 13 CON. See below on why.
I've already decided I want to start with Magic Initiate (Wizard) for Booming Blade and Find Familiar, plus it ties nicely into my backstory. Along the line, I want War Caster for the advantage on concentration checks and the Booming Blade synergy.
However, if I take War Caster at level 4 and start with the more optimized 14/14, I won't be able to wear splint or plate mail until level 8. The alternative, to me, is picking either Heavy Armor Master or +2 STR at level 4, then War Caster at 8, but I feel like I want that ASAP.
The other route would be going 15/13, picking War Caster at 4 and then going +1/+1 or Resilient: CON at Level 8. This strikes me as the stronger option in the end, but would leave me at only 13 CON until level 8, meaning I'll lose out on tankiness and concentration for the early game.
Which build path would is more effective for a Tempest cleric acting as a tank?
The game that this build is for:
Standard 5E game (no homebrew).
Most of the party will be elves or variant humans:
Party composition: Tempest Cleric, Fighter, Bard, UA Ranger, and Warlock.