I'm planning a Final Fantasy VIII-style campaign wherein PCs are students at a military school that teaches mundane combat, magical combat, and how to summon creatures. Obviously, no lone class does all this, and I wouldn't want all the PCs to have the same class anyway.
My first thought was to have the player pick a warrior class then add to that class another class's magical class features. For example, a player that picks the class fighter for his PC also gains the magus class features spells, spell combat, and spellstrike and the summoner class feature eidolon; or a player that picks the class barbarian for his PC also gains the same features as did the fighter (These are just ideas; nothing's final yet.)
Let's See a more practical Example:
They will have the subsequent abilities:
Of Course, they will have very different number of feats for their different classes.
Now, little boss challenge combat, they will face a Rhyno (It's usual to find dinosaurs in the training zone in this world), and this should be a Challenging combat, as it's a APL+1 oponent with high AC and HP.
- If I go with my initial idea, by how much should I adjust the party's Average Party Level to compensate for their increased power? (See Designing Encounters on Step 1—Determine Average Party Level (APL) for more about Average Party Level.)
- Is there a better way than this to simulate in Pathfinder the versatility of such Final Fantasy VIII-style characters?