I'm a new GM(only ever run 2-3 sessions, myself) and I'm taking over for a coworker who was running our D&D program at our library branch. For the time being, we run exclusively 5th edition. I need a bit of advice on a couple of issues:

  1. How to help a brand new player rolling a new character, if they don't want to play a pre-rolled.
  2. How to craft ways for characters, whose players can't make it consistently but love the characters they play, to come in and out of the party/group.

Game features:
The program is free and is mainly for teens and children.
Disclusion/kicking people out isn't an option unless they issues with behavior.

I want to be able to run a good game and make sure that the program continues and grows for the folks that try to make it and have fun. Thank you, in advance.

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    \$\begingroup\$ related (your question 1): Simplified character creation for D&D 5e \$\endgroup\$ – nitsua60 Feb 2 '17 at 1:55
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    \$\begingroup\$ related (your question 2): How do we play with irregular attendance? \$\endgroup\$ – nitsua60 Feb 2 '17 at 1:56
  • \$\begingroup\$ question 2 related: Running games for a constantly unreliable group, and How can I have a campaign where not everyone shows up to each session?. the latter question is closed so I'm not confident whether your second question could be better off in a separate question, as it will be closed as too broad again. I suggest you edit the question to just ask the first. Oh, and welcome to the site! \$\endgroup\$ – daze413 Feb 2 '17 at 2:05
  • \$\begingroup\$ This is two unrelated questions, and each are rather broad and vague themselves. Do you have more specific questions about these things that would help bring the problem we're meant to solve into focus? It is difficult to solve a problem without a clear problem statement. For example, what difficulty are you're having with part 1 (helping new players create their characters)? \$\endgroup\$ – SevenSidedDie Feb 2 '17 at 19:23
  • \$\begingroup\$ @SevenSidedDie Based on the issue confronting the person asking the question, these two issues are directly related to each other since the objective -- being able to solve these two problems (particularly so that new players are not overwhelmed by the first few sessions) together -- are in turn tied to the "don't get to kick people out" constraint. The problem is to be inclusive and accommodate both schedule and experience with only one DM available. \$\endgroup\$ – KorvinStarmast Feb 2 '17 at 22:18