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Lets say I'm a fighter that just leveled up to level 4, and decide to bring my Constitution up from 16 to 18. How many hit points do I have?

Level 1 = 10 (base) + 3 (Con mod) = 13.

Level 2 = 10 + 6 (average HP per fighter level) + 3 (Con mod) x 2 = 22

Level 3 = 10 + 6 (average) x 2 + 3 (Con mod) x 3 = 31

Level 4 = 10 + 6 (avg) x 3 + 3 (Con mod) x 3 (3 level-ups) + 4 (increased Con mod, which is now 4) x 1 = 41?

OR

Level 4 = 10 + 6 (avg) x 3 + 4 x 4 (4 times current Con mod) = 44?

If it's the first option, it's simply better to level Constitution up at earlier levels.

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    \$\begingroup\$ Other than it's kind of confusing, I don't know why this question is voted down. I did not know CON increases worked this way, and have been playing a long time. (although, I don't recall ever increasing my CON with level increases) I thought it was a good question. \$\endgroup\$
    – JPicasso
    Feb 6, 2017 at 14:27

1 Answer 1

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CON changes apply retroactively, so it doesn't matter when you increase it.

PHB 177:

If your Constitution modifier changes, your hit point maximum changes as well, as though you had the new modifier from 1st level.

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    \$\begingroup\$ Thank you very much! sorry if my question was confusing. \$\endgroup\$ Feb 5, 2017 at 20:49

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