I've encountered this situation enough to notice it becoming a possible anti-pattern in my Dungeon-World Campaign:
GM: "Character A, two strange snake-like creatures burst out of the ground in front of you ready to strike, what do you do?"
B: "Wait, I'm fairly close to character A and I have a halberd which has a bit of a reach. I step forward and thrust the halberd into the snake closer to me."
This situation looks like a hack-and-slash move, albeit not in the turn order I anticipated. The players have been pretty good about sharing the limelight so it isn't problematic in the sense of one player hogging all of the action. So, given that player B is close enough to attack with a couple tiny steps taken, I consider it a Hack-and-Slash, not Aid. Fair enough, right?
Next situation is harder:
GM: "The mansion guard moves to the edge of range where both of your halberds are touching. It looks like either of you could attempt a thrust against the other. Character A, what do you do?"
C: "Wait, before she attacks I'd like to throw one of my knives at him from the side. Maybe it kills him, but at least it would distract him, right?"
GM: "Uh sure. You're throwing a knife at him so that's Volley."
C: "Great I roll an 11. I'll deal damage, and... 7 points!"
GM: "Yep those are good rolls. The knife goes straight through his noggin and he drops to the floor, halberd and all. I guess you're not clashing with him character A, but you still have the two guards engaging your friends further down the hall on the left. What do you do?"
Here the spotlight was taken from player A and moved to a Volley with C. Now this one was stated with the objective of either harming or distracting the guardsman. Distracting sounds like Aid, but I mean, it's a knife.
Suppose I had ruled that one was an Aid and it was successful. Does that mean the knife hits the target and doesn't deal damage? Does it mean it hits but deals negligible damage? Does it just mean it hit nearby the foe's head and grabbed his attention?
I had a similar situation deciding whether something was Defend, Aid, or Hack-and-Slash in another setting. In all of these, Aid is the weakest move in terms of how much help it potentially provides. Are the consequences of a failed Aid significantly weaker than a failed Defend or failed Volley?
When do I decide performing some manner of attack is Aid and not Hack and Slash or Volley?