# Will modified arrows awaken sleeping allies?

A caster cast sleep on the party so some brutes can come in and kill them. The party's elf ranger is unaffected.

Because "[s]lapping or wounding awakens an affected creature, but normal noise does not", the elf ranger decides to awaken his allies and get some some distance between him and the brutes by, first, breaking the arrowheads off some arrows then firing the now-blunted arrows at his sleeping allies! (He's hoping to deal some damage, but not a lot.)

Are there rules governing awakening the party in such a fashion, or must homebrew rules be used?

• He didn't want to wind up in melee range of the brutes. – CaM Feb 13 '17 at 14:04
• So he'll just telegraph his location to the brutes? This sounds like a terrible plan. By the way, I did some editing on this. I hope that's okay. It sounded like a survey question before. – Hey I Can Chan Feb 13 '17 at 14:13
• At the table, we chose to take a -4 penalty and say they did 1 point of damage. But I was wondering if that was a reasonable house-rule. – CaM Feb 13 '17 at 14:18
• If that's what you want assessed, change the question. But any time a question asks What do you think? the question's prone to closure, so I was getting rid of that. Also, the edit opens it a little wider to alternatives, but it is your question. I was just trying to help. :-) – Hey I Can Chan Feb 13 '17 at 14:23

I'm not aware of official rules for that specific case. As far as making reasonable rulings for such shots is concerned: A big penalty to making the hit is appropriate. Damage should be reduced or negated depending on armor type, with only slight reductions compared to a regular arrow for unarmored/lightly armored targets.

This blog entry details shooting with headless arrows. It points out that...

1. Even without its head, an arrow will still either penetrate flesh (if broken off jaggedly or otherwise pointy in some way) or cause considerable blunt trauma.
2. Precision is indeed negatively affected, to the point of being mostly luck, even on short distances.

I then stood back to 20yards[...]. The arrows with the cone taper and the broken shard both penetrated the shoulder into the vital organs, and sank with ease to a depth of 6”, but the arrow with the head that had broken off square bounced completely off the same shoulder area of the body.

I then systematically shot at the head, throat, shoulder, ribs and stomach areas of the carcass, and every time this particular arrow simply appeared to bounce off. On closer inspection of the carcass, the impact had fractured ribs, and on the stomach it had ruptured the peritoneum – even though it had not pierced the skin.

This meant that tremendous Blunt trauma would still have been inflicted to the body tissue

[...]

However, with all 3 arrows, accurate placement of the shot was almost impossible, and it actually took me many shots to hit the carcass in the exact spot that I wanted it to. The arrows flew so erratically, much to the amusement of my Farmer friend, who said to me “I would be hungry if I relied on you to provide dinner”. It goes without saying that I replied with an answer that only good friends can say to each other, but of course in many ways he was right.

So, in all likelihood the elf's plan would fail miserably, by either severely injuring his comrades* or by missing entirely.

*Armorbreaking capabilities of a headless arrow will be greatly reduced, obviously, so that might be helping some of the poor sods that are being shot at.

It would come down to Homebrew rules on the blunted arrows. If any damage is dealt by the modified arrows it would wake them.

There are rules for blunt arrows, which do non-lethal damage. A&EG and RoW, if I recall correctly.

If non-lethal damage would wake someone up, then yes, it should work. Otherwise, no.

3.x doesn't seem to have rules for called shots, which would enable you to aim for less vital areas, unless your DM is willing to adjudicate a house rule, or borrow from Pathfinder, which does. On the plus side, since all damage is abstracted into HP, so long as you don't do too much damage, it doesn't impair the combat abilities of your allies (other than the loss of HP).