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I have a level 7 T Rex animal companion. I'm trying to have it hit harder in a single attack.

Current stats:

Size Large; AC 24, Attack bite (2d6 plus grab); Ability Scores Str 22, Dex 16, Con 14, Int 3, Wis 15, Cha 10; Special Qualities powerful bite.

Are there any specific feats I could add to his repertoire to do so? I'm aware of Vital Strike but are there other feats which would specifically help the Trex deal more damage?

This is an organized PF game, so stuff like Mythic Vital Strike would be out of the question.

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    \$\begingroup\$ You should at least post a link to your previous question, or, better, put here the interesting details that are there (like the base stats of the T Rex for example) \$\endgroup\$ – Anne Aunyme Feb 17 '17 at 13:35
  • \$\begingroup\$ Yes sorry I meant with a 3INT \$\endgroup\$ – Atalius Feb 17 '17 at 17:36
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Animal companions with an intelligence < 3 have a rather small list of feats to choose from, as stated here. Given the fact that your T-Rex is strength based, then the feats that come to mind are Power Attack and Improved Natural Attack.

At level 7, Power Attack would let your T-Rex take a -2 penalty on attack rolls to gain a +6 bonus on damage rolls. (I would rule a +8, because of Powerful Bite, but since this is PFS, it's best to settle for Rules As Written.) This penalty can be turned on or off, so if you find you're having a particularly hard time scoring a hit, you can turn off Power Attack to deal normal damage without the attack penalty.

It is important to note that the bonuses from power attack scale as you level up, but they shouldn't change until you reach level 13.

At level 7, improved natural attack would permanently bump up your T-Rex's bite damage dice to a staggering 3d6. This is a passive ability that has no drawbacks, so if you have to pick just one feat, I would recommend Improved Natural Attack over Power Attack. (Unless you've been eyeing bull rush or overrun combat maneuvers, because Power Attack is needed to qualify for those feats.)

You can read the particulars about these feats here:

Power Attack

Improved Natural Attack

Edit: Sorry, I didn't see that your T-Rex's Intelligence is 3, I dug a bit and it seemed that most of the good feats required way more than 3 feats to build for, but I found a few that could also work for your T-Rex:

Blood Feast, A +1 attack and damage after your first hit with your bite attack.

Cleave, You can gobble up 2 foes at once by taking a -2 to AC. Requires Power Attack.

Great Cleave, Only useful for mowing down the mooks, you can use cleave on as many enemies you can reach. Requires Cleave and Power attack.

Furious Focus, You no longer take the penalties from Power Attack on the first attack you make every turn! Requires Power Attack.

Improved Sunder, You can chew up your foes weapons and armor, leaving them squishy and vulnerable. Requires Power Attack.

I would recommend Furious Focus, unless you want to avoid Power Attack, then the only other damage feat I could find was Blood Feast. It is important to note that your T-Rex can't take Vital Strike until level 9.

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  • \$\begingroup\$ Im curious, why did you mention PFS and RAW? Why should be it be +6 instead of +8? \$\endgroup\$ – ShadowKras Feb 17 '17 at 18:13
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    \$\begingroup\$ @ShadowKras RAW, power attack gives +2 damage per -1 attack. However, it gives +3 per -1 if you're wielding something 2-handed (or it's your only natural attack, as is this case). The argument could be made that Powerful Bite might double the Power attack damage (to +4 per -1) instead of add 50%, because you add double strength to damage with Powerful Bite (and power attack seems to be multiplied the same way strength-to-damage is multiplied) \$\endgroup\$ – Delioth Feb 17 '17 at 18:35
  • \$\begingroup\$ Yeah, raw there is no way that powerful bite doubles your Power Attack bonus. \$\endgroup\$ – ShadowKras Feb 17 '17 at 18:54
  • \$\begingroup\$ @Delioth Absent contradictory information elsewhere, the Special entry of the feat Weapon Finesse makes all natural weapons light weapons. \$\endgroup\$ – Hey I Can Chan Feb 17 '17 at 19:33
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    \$\begingroup\$ @HeyICanChan while they're light weapons, "If a creature has only one natural attack, it is always made using the creature’s full base attack bonus and adds 1-1/2 times the creature’s Strength bonus on damage rolls", and also (Power attack), "This bonus to damage is increased by half (+50%) if you are making an attack with ... a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls." As an aside, light weapons don't take any lower damage from Power attack, they just can't benefit from using two hands (but singular natural weapons are an exception). \$\endgroup\$ – Delioth Feb 17 '17 at 20:07

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