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Wizard, cleric, druid, witch, and shaman all have similar spellcasting mechanics. They have the fastest spell progression (i.e., access to a new spell level at each odd-numbered class level), which means they are the first to get 9th level spells. They are also all prepared casters, meaning that they have the widest spell selection. As a result, they are often considered the most powerful spellcasting classes. Some of them may use Charisma for class features, but their primary casting abilities are either Intelligence or Wisdom.

Where, if at all, has Paizo (or its designers) ever explained why there are no similar spellcasters that use Charisma as their primary casting ability? Is this an intentional choice meant to balance the mechanical advantages between classes? Or have they suggested any plans to implement such a class in future content?

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closed as off-topic by MikeQ, NautArch, Ruse, Sdjz, SevenSidedDie Nov 13 '18 at 19:23

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    \$\begingroup\$ I'm voting to close this question as off-topic because designer-reasons is off-topic \$\endgroup\$ – MikeQ Nov 13 '18 at 18:21
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No, they have not.

However, the Ultimate Intrigue introduced us to the Feyspeaker druid archetype.

The feyspeaker uses her Charisma score instead of her Wisdom score as her key spellcasting ability score (to determine her spell DCs, bonus spells per day, concentration checks, and so on).

That makes the Feyspeaker the (currently) only 9-level Charisma-based prepared spellcaster on the game, along with the Paladin, which is a 4-level Charisma-based prepared spellcaster.

So, it's not like they have a bias against the idea, but i believe they simply want to create an identity to each ability. We also don't have many Intelligence-based divine casters.

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  • \$\begingroup\$ Interesting. What you mean by "identity"? \$\endgroup\$ – MikeQ Mar 3 '17 at 21:48
  • \$\begingroup\$ Class identity is a term that is vaguely used to define certain arquetypes within the game system, as to fill a certain fantasy role. Like, wizards cast spells, fighters are good at hitting things, rogues are sneaky, and so on. Here, im using the term identity in a similar fashion. \$\endgroup\$ – ShadowKras Mar 4 '17 at 1:11

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