So I've been looking over Ultimate Intrigue recently, and the Influence system is rather quite confusing.
For one, it mentions in a few different places that a different number of influence checks is needed for different levels of sway. Example: On page 106, when it talks about countering influence and one of the characters needs to make three successful checks because of her having moderate sway while another character needs only make two successful checks because he only has minor sway, and then after that when it shows the social stat block for the spy (pg. 108-109) it only lists,
"Successes needed: 3 checks."
So is that for a minor sway, or...?
Second off, if one makes a successful skill check using one of the listed Influence Checks, can they keep using the same check over and over again? Going back to the spy (because she is the only full social stat block I could find), it lists one of the Influence skills is
Profession (merchant) DC 15
So could the PCs just keep rolling against that DC and each success is a successful Influence Check?
I tried looking for an example play of the Individual Influence, but no dice. So if anyone knows of where on is, that information would be wonderful as well and might help clear this up.
(The spoilered parts are in case anyone wants to run the little bit in the book.)