I’m a brand new Hackmaster GM about to run his first adventure, who has never had the opportunity to even be given a demo of the game.
I think I (mostly) have my head around the system, but one thing is nagging at me, and that has to do with what I understand to be the – for lack of a better word – “realtime” model of combat. In other words, every second is meant to be happening simultaneously.
What if character A and character B are fighting with weapons that have the same reach and rate? It is possible that their counts will keep coming up at the same second. So if Character A says they’re going to do a certain thing, then Character B knows that and can choose something advantageously off-setting, or vice-versa.
How do I decide which character declares first, essentially even "acting" first in realtime (not game time)?
Note for answerers: I’ve run or played in almost every edition of D&D since AD&D, and played many other RPGs too. This isn’t a basic question about how RPG combat rounds work, but a specific one about HM 5e’s unique combat time system.