My GM has given my rogue (Shadow Fey pretending to be a drow) a cursed ring that has every spell a wizard/sorcerer knows in it. The limitations are that it can only cast up to one lvl 9 spell a day. In theory I can have a bunch of lvl 1's some, lvl 2's and so on as long as it doesn't exceed a lvl 9 spell. No word yet on cantrips.
This is an RP-heavy game. The cost of the ring that is for every spell I cast I lose an inch of character height that is equal to the spell level. A lvl 1 spell costs me 1 inch and a lvl 9 would cost my character 9 inches. Sure I can cast a wish spell but then my 5'7" rogue becomes a 4'10" rogue, with all the issues that would in theory incur from my rapid loss of height, weight, width, depth and volume.
It's an RP-heavy game, and I love that. But I am very much a "the rules say this" kind of player, and I would like know how to judge this as I shrink so I know is when it starts to impact my strength score. I'm aware that a halfing can't carry as much as a normal human and a human can't carry as much as a giant. Part of the game play is dealing with the increasingly expanding world around my haughty rogue. My 10-lbs chain shirt should in theory start becoming heavier and impacting my ability to dodge; ill-fitting armor would cause a problem as it's non-magical. My 2-lbs rapier will become large and unwieldy, and I'd suffer an attack penalty. My strength score of 11 means I'm now carrying less than my 38 light load would indicate because I'm slowly reducing in all directions. My movement speed of 30' should start to become 20 somewhere around being 3' feet tall.
What is the best way to handle this gradual scale down of character height, as I lose height with each spell cast from the ring?
I know that for older characters there are stat degradation, but I've never heard of one for slowly shrinking.