We are playing for fun with a friend and I wanted to create a lv 4-6 character to do this gameplay:

It's a rogue, able to go stealth easily and prepare flame or strong magical arrows so that you could take advantage of:

  • sneak attack, with advantage of the double d20 for hit because the character start hidden
  • is difficult to attack him because he's hidden all the time

I'm not very fond of all character creating spells, talents or similar.. Was thinking about multiclassing a LV 5 (Rogue 3, Sorcerer 2) or LV 6 (Rogue 3 Sorcerer 3)

Let's say I'm able to hide my character as first move in the battle. If my character start casting a spell the verbal and gesture components could break the "hidden status".

Is possible to create a build, and what spells / player setup I can use to achieve powerful piercing/fire/magical attacks with a bow keeping my hidden / rogue traits ?

I tried to use a total of 77 points divided in:

STR: 11 (+0)
DEX: 18 (+4)
CON: 14 (+2)
INT: 10 (+0)
WIS: 10 (+0)
CHA: 14 (+2)

I know it's a bit powerplay lame character but it's for fun ;)


closed as unclear what you're asking by Oblivious Sage, András, inthemanual, LegendaryDude, okeefe Mar 15 '17 at 17:18

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  • \$\begingroup\$ The point buy math is confusing. Point buy for level 1 yields (from a 27 point buy) either 15, 15, 15, 8,8,8 for 69, or 12, 12, 12, 13, 13, 13 (75) or 14 14 14, 10 10 10 for 72. Then add the +2 for the ASI at 4th level if the character has 4 levels in one class or the other. Otherwise, No ASI. So you point buy is either 77, 71, or 74 depending on the model your DM is using. Have you discussed this with your DM? \$\endgroup\$ – KorvinStarmast Mar 16 '17 at 2:10
  • \$\begingroup\$ @KorvinStarmast lol you right added :) I'm not sure about the model he is using but he said to assign 77 as total, and I'm with a racial +2 DEX given by being an halfling. \$\endgroup\$ – user3450548 Mar 16 '17 at 9:21
  • \$\begingroup\$ Please explain how the points assignment works. Did you start with 75 total points and then add (whatever) racial bonus? Are feats allowed? We understand that multiclassing is allowed. Does your build account for an ASI if you use a 4/2 split (one more feat or +2 points to distribute?) Please clear that up. Also, please choose total character levels: the difference between 5 and 6 if you go 3/3 or 4/2 can be substantial in unlocking class skills and features. \$\endgroup\$ – KorvinStarmast Mar 16 '17 at 12:19

Is it possible to create a Rogue character that has powerful piercing/fire/magical attacks with a ranged weapon, while still maintaining the Rogue's sneakiness?

Certainly, but I wouldn't advise multi-classing into Sorcerer.

First of all, as soon as you attack, you reveal your position. You can try to hide but smart or perceptive enemies can still figure out your general position. Not even rogues remain invisible forever.

Then, you can either take the Arcane Trickster Rogue (meaning you don't have to multi-class) and you get Wizard spells. Or multi-class into something else. The Arcane Trickster, as far as I can see, doesn't have many arrow attack empowering spells, but it doesn't make you lose class-progression (remember that Sneak Attack's damage is based on your Rogue level), and it gives you spells like Find Familiar, which can help proc your Sneak Attack. Multi-classing into Sorcerer doesn't give you many spells for attack empowerment.

My best recommendation for your goal is to multi-class into Ranger (or even make a Ranger and multi-class into Rogue), and boost Wisdom instead of Charisma. You get spells like Hunter's Mark, Ensnaring Strike and Hail of Thorns, all of which benefit from your ranged attacks. Ranger/Rogue is quite a popular combination, mixing sneak attacks with the ranger's skills.


  • Thief Rogue 3 / Hunter Ranger 3

  • Archery: +2 on attack rolls with ranged weapons

  • 3 level-1 spells (Hunter's Mark, Ensnaring Strike and Hail of Thorns)

  • Colossus Slayer: extra 1d8 damage against creatures that are hurt

  • Sneak Attack: 2d6 extra damage when hidden or allies nearby

  • Fast Hands: apply poison or use healing potion (or just use Cunning Action to hide, disengage, dash) or something else as a bonus action

So, assuming 18 DEX, your rolls with a bow have a +9 attack modifier and deal

[Longbow 1d8]+[Sneak Attack 2d6]+[Colossus Slayer 1d8]+[Poison 1d6 (may vary)]+[Hunter's Mark 1d6]+[Hail of Thorns 1d10]+[Dexterity 4]

This damage assumes ideal conditions, of course. This happens only if

  • attack lands

  • creature is hurt

  • ally is nearby or you are hidden

  • you have poison arrows and target fails poison ST

  • you cast Hunter's Mark previously

  • creature fails Hail of Thorns ST

And you can only use 3 spells a day, and poison isn't cheap...

  • \$\begingroup\$ Thanks, you can provide also an example of a Ranger/Rogue with this empowered ranged attacks? \$\endgroup\$ – user3450548 Mar 15 '17 at 17:25
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    \$\begingroup\$ I'm assuming he will power-build and pick a race with +2 DEX racial, but I've edited for clarity. \$\endgroup\$ – BlueMoon93 Mar 15 '17 at 17:41
  • \$\begingroup\$ @BlueMoon93 how are you getting 18 point-buy and 2 racial, when point-buy caps at 15? \$\endgroup\$ – nitsua60 Mar 15 '17 at 18:18
  • \$\begingroup\$ @nitsua60 It does? Had no idea. Since I saw OP with 18 DEX, I just assumed he could distribute his 77 points anyway he wanted. I'll edit this out \$\endgroup\$ – BlueMoon93 Mar 15 '17 at 18:36
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    \$\begingroup\$ @nitsua60 for points i meant that the sum of all stats gives you 77 and this is right considering a base of 69 (lv 1 player) + 2 x 4 additional values given by the 5 level.. A normal LV 5 char has 77 as total value of it's stats, or "scores" as is written inside the manual. The reason why I go above 15 for a single stat is obtained because I'm over the lv 1 \$\endgroup\$ – user3450548 Mar 15 '17 at 21:52

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