I'm an experienced Numenera player and GM, and would like to play a one-shot with a group of students soon. I like the sound of The Hideous Game especially as it includes pregens, and claims to be an "instant adventure". I already have the Weird Discoveries book, and there the adventures can be paced by the GM by the use of keys.
I found a reference to The Hideous Game being played at a convention, on the Geek Dad blog, where he says:
GM Ryan Chaddock led our party through an increasingly creepy mystery and a fun climactic face-off (...), and the four-hour session zipped by.
My question to anyone who owns and/or has run this module is: Does The Hideous Game use keys like Weird Discoveries, and in any case would it be possible to reduce the play time to two hours? I'd be especially interested to hear from anyone who has actually run the game in a two-hour time slot.