I was running a game where a Sea Hag frightened a couple of my PCs. In a subsequent round, the Hag used her Death Glare, and a PC dropped to 0 HP. Almost immediately, our cleric cast Spare the Dying followed by Healing Word. We were unsure if getting knocked to 0 HP eliminated the frightened condition or not. The player argued it did, of course, but my gut felt like it didn't.
Because the hag was nearly dead anyway, and it wouldn't make much difference, I ruled in favor of the player. I've searched and can't find the answer. I'm probably missing something simple. What's the correct call?