5
\$\begingroup\$

I'm creating a new Level 10 Character who is starting off multi-classing. Each class has the following equipment:

Class #1

  • (a) a handaxe and a light hammer or (b) any two simple weapons
  • a light crossbow and 20 bolts
  • (a) scale mail or (b) studded leather armor
  • thieves’ tools and a dungeoneer’s pack

Class #2

  • (a) two shortswords or (b) a shortsword and shield
  • A quarterstaff and light armor
  • Your choice of gaming set
  • An ancient tome and a explorer’s pack

When selecting my starting equipment, do I get everything, mix and match (take hand axe and light hammer from Class #1, then quarterstaff and light armor from Class #2), or everything from one which class that he started as?

I know the DM can decide any of those, but what is the rule?

\$\endgroup\$
17
\$\begingroup\$

Your starting equipment is your equipment you start with at first level. Gaining a level in another class adds no additional equipment.

Player's Handbook errata clarifies this:

Multiclassing

Class Features (p. 164). You gain the starting equipment of your first class only

Another question might be that a level 10 character should have more advanced equipment than a starting one, which is intended to be used by level 1 characters. That's covered in the question What's the starting wealth for higher levels?

\$\endgroup\$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.