6
\$\begingroup\$

I'm creating a new Level 10 Character who is starting off multi-classing. Each class has the following equipment:

Class #1

  • (a) a handaxe and a light hammer or (b) any two simple weapons
  • a light crossbow and 20 bolts
  • (a) scale mail or (b) studded leather armor
  • thieves’ tools and a dungeoneer’s pack

Class #2

  • (a) two shortswords or (b) a shortsword and shield
  • A quarterstaff and light armor
  • Your choice of gaming set
  • An ancient tome and a explorer’s pack

When selecting my starting equipment, do I get everything, mix and match (take hand axe and light hammer from Class #1, then quarterstaff and light armor from Class #2), or everything from one which class that he started as?

I know the DM can decide any of those, but what is the rule?

\$\endgroup\$
1
18
\$\begingroup\$

Your starting equipment is your equipment you start with at first level. Gaining a level in another class adds no additional equipment.

Player's Handbook errata clarifies this:

Multiclassing

Class Features (p. 164). You gain the starting equipment of your first class only

Another question might be that a level 10 character should have more advanced equipment than a starting one, which is intended to be used by level 1 characters. That's covered in the question What's the starting wealth for higher levels?

\$\endgroup\$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .