I've tried to organize the pertinent segments from the full rulebook in a way that makes sense, and bolded key bits:
Weapons Damage & When It is Applied
Most Valiant Universe characters start each Event with a default set of weapons. These are listed on the Dossier along with the amount of damage they do when used successfully against a target, and their range bracket.
- Normal weapons do 2 points of damage
- Larger, heavier weapons may do 4 points of damage
- Rare, extremely dangerous, or special weapons may do 6
- In place of a static Damage Value, a die can be assigned, which is rolled every time the weapon strikes a target to determine damage: only use D4 or D6. Weapons with higher variable damage are extremely rare or unpredictable.
Powers That Act as Weapons
Remember that Powers that act as weapons can have additional stats here. Let’s take a look at Flamingo’s Dossier (see pp. 96-97). Her Pyrokinesis Power is a weapon and so it has “(Weapon)” next to the name in the Powers portion of the character Dossier, which directs the player to both the Fireblast and Immolate stats in the Weapon section. These two sections combine to provide all the details a player needs to use this attack. In this case specifically the player rolls a D8 (alongside the appropriate Stat Die as determined by the LN) when attacking with either “weapon” (as noted in the Powers section), with the range of the Power determined by which the player chooses to use. If an attack is successful the player rolls either a D4 or D6 to determine damage (as noted in the Weapons section).
How Damage is Applied
Whenever a character takes damage, the damage is first applied to the Armor column of the Dossier. Once all Armor pips are marked off, damage then begins to apply to the Health column.