The basic question here is; do lycanthropes form societies / packs / familial groups, and if so, are there any official or semi-official descriptions of what they're like?
I'm GMing a D&D 5e campaign and one of my players is a cleric with Selûne as her deity. Selûne's descriptions says that she is
the Faerûnian goddess of light, the moon, [...] and goodly lycanthropes.
My player has chosen to embrace this and as a personal quest seeks to rid the land of bad lycanthropes while saving the good. I'm 100% for this character development and we've discussed having her struggle to draw such a black and white line between people's lives in an otherwise very grey world. Good stuff.
However, to embrace this difficult decision making I'd like to have the party stumble across groups of lycanthropes a few times in their travels, and it got me realizing that I have no idea if D&D respects any kind of pack hierarchy or leadership for lycanthropes, or if they are completely feral (or, frankly, if they group up at all). Wikipedia has a quote that leads me to believe they do stay in packs, although what kind of packs isn't specified; (emphasis mine)
In the Forgotten Realms, many werewolves worship Malar. They may help hunters and others who worship or pay homage to Malar by hunting for them during Winter in areas where this is a concern. Packs of werebeings who worship Malar, will engage in what is called a "High Hunt" in which a human is hunted.
My question up top makes a nice summary, but here's the points I'm most interested in touching on;
- Do they, in canon, group up and live socially?
- If so, is it more bestial or more human?
- Is there a noticeable difference between lawful and non-lawful lycanthrope societies?
I would also accept an answer of "there's no official ruling", if that ends up being the case.