If an adept has the power to increase an attribute, which cost is used for the normal increment of the attribute, the attribute's normal value or its increased value?

For example, with Reflexes 3 and Increased Reflexes 3 would the adept pay 20 xp (4 x 5) or 35 xp?

Is this rule identical for permanently enhanced skills?

  • \$\begingroup\$ Always nice to know why a - or close vote is there ;) \$\endgroup\$ – Thomas E. Apr 10 '17 at 14:26
  • \$\begingroup\$ Normally because you asked multiple questions within the question. \$\endgroup\$ – ShadowKras Apr 10 '17 at 14:38
  • \$\begingroup\$ @ShadowKras originally it was not 2 questions (the skill parts was originally "just" a side comment (as I took the same rules applied to there) \$\endgroup\$ – Thomas E. Apr 10 '17 at 16:13

No, they don't.

Augmentations have a lot of rules that work differently and on top of your own abilities. One of those is about how you should buy advancements with karma, which state that you use your actual score and pay for the next increase. There is no mention of augmented scores at all, because enhancements are not calculated there.

First, when purchasing augmentations such as cyberware and bioware, each attribute rating (Mental and Physical) can only receive an augmentation bonus of up to +4. If the attribute being raised has not reached its natural maximum limit, the attribute can be raised naturally with Karma; but at no point can augmentations exceed the +4 bonus cap. (Core book, page 94)

  • \$\begingroup\$ Superb wasn't sure from the formulation (both the english and german versions of the rules wern't 100% clear on that subject for me) \$\endgroup\$ – Thomas E. Apr 10 '17 at 14:27

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