I'm running an Eberron (read: "industrialized magic") campaign under the Pathfinder rule system. They have a (semi-GM) PC who is a warforged artificer, which at their APL of 8 means the party is really good at identifying nearly all magical items I send their way. This issue has come up before, but they're about to encounter a large number of treasure troves, and we have little time to spare. As much fun as it is, we don't have time to experiment to identify each and every magical item.
I could describe the items and let my players decide what they want to identify, but they generally want to know what each and every item is. In that case, they'd need to identify each item, but takes more time than it is often worth.
What's a time-efficient way to handle multiple magical item identification?
- I could have them manually identify each and every object with a magical aura. This is slow, but it gives the artificer usefulness and does not give any hints about what is an ordinary magical item vs. a "special" magical item.
- I could just tell them what the items are. This is fast, but somewhat nerfs the artificer's abilities.
- I could have them automatically identify "ordinary" magical items (perhaps stuff that they would have likely seen in magical shops?), but make them identify new items manually. This seems like the best option, but it requires drawing a line between ordinary and special magical items.
- I could have them make a single check to identify everything. That check applies to all items.
Note about Taking 10 (or 20):
Many people have suggested something about taking 10 to identify items. This made me ask the following question: Can a character take 10 or 20 on a Spellcraft check to identify magical items?