Are there any other Beer & Pretzel PnP games along the lines of Paranoia? Silly games, or mold breaking games meant to be played over hours or at most a few game sessions as opposed to longer more drawn out campaigns?
I find it helpful to take an occasional break from typical PnP games which enforce character protection and long-term character building. I also find that playing these alternative games directly benefits play in more serious games as it tends to help reinforce playfulness, experimentation and roleplaying which then tends to carry over back into other RPGs.
A beer and pretzels game is a game which is humorous and light on rules and strategy, usually containing many random elements. This is in direct contrast to German-style board games, which are generally heavy on strategy and light on randomness. They are so called because of the tradition of drinking beer and eating pretzels while playing these kinds of games; this is not to be confused with drinking games, which actually include alcohol as a game component. Wizwar is a beer and pretzels game, as are many games produced by Steve Jackson Games. An actual game called "Beer & Pretzels" was published in the fall of 2009 from Bezier Games. In it, players toss coasters on top of other players' coasters to score points. It is a Beer & Pretzels type of game with a beer & pretzels theme.
Recommendations should include as many of the following as possible. It is helpful if you specify which points your recommendations meet, though feel free to expand to other points not specifically mentioned which are in line with the spirit or goals of the question.
- It should be a beer and pretzel game in that it should be humorous and silly (in other words the more alcohol one drinks the more brilliant the game appears).
- It should be a beer and pretzel game in that it should be light on rules and strategy (in other words one can still drink a few beers and understand the rules).
- It should be a beer and pretzel game in that is should contain random elements.
- It should have at least one non-standard mechanic which is generally uncommon to RPGs.
- It should encourage short episodic play over long campaigns.
- It should encourage more throw-away characters to help players to learn to detach from or retire characters in other games.
- It should allow quick character development and ideally allow characters to quickly create replacement characters during play unless the goal of the game is last player standing.
- Ideally, success in the game should be generally determined by at least one non-standard RPG mechanic (not wealth, or power, but perhaps something like collects the most garbage, maid who cleans the best room, most complicated death, gets all other party members killed, or some such).