One of my players runs the risk of getting ambushed by a bunch of Thugs/Bandits. If he doesn't pay up and fights them, and then kills some of them, I'd like them to break his arm after incapacitating him to send a message to future troublemakers. My question concerns how to handle this mechanically.
I could probably just tell him his arm is broken, he gets disadvantage for everything arm-related until a combination of time and Medicine checks have passed or, some Restoration magic is applied (would the spell Lesser Restoration suffice, or is Regeneration necessary?).
But I wonder if players wouldn't be tempted to just break limbs off every incapacitated prisoner they have in the future, so I'd like to know if there are rules in 5e for this kind of semi-permanent injuries, or even in previous editions provided they can be applied here.