I read recently a post that was going around about a player who didn't like his DM, so he wrote an ever-changing backstory (hundreds of pages so no one would read it) for his character that allowed him to get out of just about every situation. The game went on for a year or two, I think. I'm having trouble finding this retelling of the situation, which was by one of the other players (not the DM or the crafty player). It might have been on reddit, I don't remember. Does this ring a bell for anyone? Can someone point me to it?

  • \$\begingroup\$ Comments are not for extended discussion; this conversation has been moved to chat. \$\endgroup\$
    – mxyzplk
    Commented Apr 25, 2017 at 19:27
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    \$\begingroup\$ Y'all take it here, please. \$\endgroup\$ Commented Apr 25, 2017 at 19:32

1 Answer 1


You may be thinking of the story of Old Man Henderson, the player who won Trail of Cthulhu. He had a 320 page backstory

The explanation of the backstory is as follows:

The point to having such a long backstory was three-fold.

1: to ensure the GM would never actually read it and

2: Since he would never read it except for in excerpts I pointed out to justify things, I could re-write and change things around completely at random without anyone noticing and MOST IMPORTANTLY

3: Convince everyone that I was serious about this character, and that it wasn't simply the game wrecking bullshit that it was.

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    \$\begingroup\$ WARNING: If you click that link, you may not come back for a little while. Ye be Warned. \$\endgroup\$ Commented Apr 24, 2017 at 19:39
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    \$\begingroup\$ Totally forgot about this story, hours of my life are now gone again \$\endgroup\$ Commented Apr 24, 2017 at 19:48
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    \$\begingroup\$ Note that he actually just won Trail of Cthulhu, which runs off the much-more-forgiving Gumshoe system. \$\endgroup\$
    – fectin
    Commented Apr 25, 2017 at 8:17
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    \$\begingroup\$ @fectin Good call. Such a distinction may seem trivial to outsiders visiting from the HNQ list, but that's actually a really important distinction. In the Gumshoe system, for instance, PCs start as elite investigators while the last time I played Call of Cthulhu the new PCs were about as useful as the Three Stooges. Underwater. On crack. \$\endgroup\$ Commented Apr 25, 2017 at 10:21

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