I am in a party of five in a homebrew DND 3.5 game where the world has been mostly over run by the undead. There are pockets of civilization left, mostly the well-guarded cities. My last character, a dwarf fighter, died in combat, allowing the party to escape a major threat.
I'm looking to create a new character that will complement the party in this campaign. I don't expect an entire character build, but rather what classes/class combinations would be useful to complement the strengths of the other characters.
- Level 7
- Tier 3 - 4 classes
- No Paladin or Cleric (at least at more than 1-2 levels, would be over-powered in this world)
- If it was published in a physical book, it's usable for this game
- A Human Factotum/cleric/mishmash - specializes in tripping, also the face of the party
- A Human Bard - does singing and buffing (somehow gives us +7d6 of sonic damage)
- A Human Binder - still unsure what he really does
- A Drow Rogue/Fighter - our dps machine
What my last character did
The dwarf was a fighter that specialized in running into combat, smacking things, and preventing them from repositioning (Dodge, Mobility, Vexing Flanker, Stand Still, and other feats). He was also good for setting up the Rogue for Sneak Attack.
What I'd like to do
I want another combat-oriented character that, at a minimum, can help the Rogue achieve Sneak Attack. If the character could also capitalize on the Factotum's trip targets, that'd be awesome. I'd rather not be a copy-paste of the previous Fighter I had.
What I've looked at so far
The first class that I found that looked like it might be useful is Swordsage from Tome of Battle. It looks like it'll be a good combat-centered class, but I'm not sure on its ability to stay in combat to help the Rogue or Factotum.