Before I played P&P, I role played a lot in multiplayer CRPGs, mostly in Neverwinter Nights 1 & 2. I played on “persistent worlds” (basically like a small MMORPG with enforced role play) and also on more P&P like campaigns were the same small of group with am DM met on regular basis to play campaigns. So I have rp experience, but no P&P (or table top) experience.
I started playing in my first P&P group a while ago and the role play is, well, not really what I expected, I guess. Everyone speaks IC very rarely. Most of the time it’s more like a “my character does that” or “my character says that” type of play. I find that hardly immersive. I guess everyone is just a bit socially awkward (me included), but actually I am the only new guy and everyone else knows each other for years. The DM and our only female player are even a couple and living together. That didn’t cause any issues so far (he treats her like everyone else while playing), but I would suspect them being comfortable to role play in each other’s presence. So I guess that’s how they always play and probably always will, given the fact that they all have been playing P&P for a very long time.
Also, it seems to me that the main focus is mainly on the DM telling the story and not at all on the characters development. The DM tries to bring in some character related side quests (like my Viking priest having some sort of crisis of faith) but those does not seem to be a result of role play but rather an idea the DM is pursuing because he likes the idea, not because it is a logical consequence of the character’s actions or as a decision of the player. I also feel kind of railroaded. The world our characters are actually living in is basically not fleshed out at all, because it’s not more than a base we use to start missions. And while the worlds we visit have always some interesting ideas about some sort of alternative history, we never stay for long and it always seems a bit superficial. That’s maybe just something a setting of inter-dimensional special forces like our group just brings with it, but somehow it feels not satisfying. There were also no grave moral decisions or anything like I was used to from old school singleplayer CRPGS. Actually the only decisions we’ve have ever made were either which mission to tackle first or puzzles like how to break open an enforced door and how to pass different kinds of traps.
I like the other players and the DM, but I notice that I look forward to our sessions less and less. Is there something I can do in this situation? Does it make sense to openly address my issues even if the chance is really high that the others will basically understand that I mean they’re bad at role playing or DMing? I am also not very diplomatic and often come across as more judgmental and unfriendly than intend with topics like this. Additionally I see the problem that I don’t give a better example and they might just ask me to role play like I think it should be done. I am not sure if I can really do that with a character which was mostly created by the DM, being a bit socially awkward and being strongly influenced by the style of play of the others. So what do you think I should do? Do you have similar experiences? Is there a way to bring back the fun for me?