I can't seem to find anything on the topic of grappling hooks. What is the difficulty to throw them? Or what are the different situations where they can be used, along with the associated difficulty? Supposing one is climbing down by means of one, and one wanted to free it (detach it) afterward, how would one do that?

I've checked the PHB & DMG, and they are completely mum, as far as I can see. Are there official rules somewhere? Or do folks have homebrew rules on this?


1 Answer 1


There are no official rules on grappling hooks.

As you say, neither the PHB nor the DMG say anything about the use of grappling hooks, so it's fully up to the DM.

There are many different ways to rule this (ranged attack roll? Dexterity check?) but I personally like simply using the 3.5 rules for this (d20SRD):

Securing a grappling hook requires a Use Rope check (DC 10, +2 for every 10 feet of distance the grappling hook is thrown, to a maximum DC of 20 at 50 feet). Failure by 4 or less indicates that the hook fails to catch and falls, allowing you to try again. Failure by 5 or more indicates that the grappling hook initially holds, but comes loose after 1d4 rounds of supporting weight. This check is made secretly, so that you don’t know whether the rope will hold your weight.

5e doesn't have a use rope check, but you can replace that with a dexterity check. Interestingly, the DC scaling matches 5e's bounded accuracy pretty well, unlike much of the rest of the system.

As for detaching a grappling hook, there are also many options. A Rope of Climbing could help, or you could use Mage Hand to manually dislodge the hook, for example.

  • \$\begingroup\$ Had a question of combat usage come up, which... It isn't listed as a weapon. Even so, the closest I could find to anything like this dynamic would be the Hooked Spear? "On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall prone. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus." (I'd have made it a Str or Dex save, target's choice, but YDMMV.) \$\endgroup\$ Aug 9, 2022 at 3:05

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