One trope I and the group I often gamemaster for enjoy in shows, films, and other media is the hero(es) come up against a foe which greatly outclasses them, which they must then outwit or trick to achieve an objective. Sometimes this is done by luck or to reveal a weakness of the foe for later in the story; other times this happens in a circumstance where the main part of that foe's strength is not necessarily relevant to the problem, or in which constraints on the goals of both sides make timing or daring more important than raw power.
Unfortunately, I am new to Fate and somewhat intimidate by its modular nature. I've been given some good and applicable advice (chief among which is 'consider what all sides want out of a conflict rather than just playing it out to the death') but I am seeking specific advice on how to model these personally potent threats without either over-tuning them or taking agency away from my players. What resources and/or guides exist to model this trope in Fate?
A couple examples of this sort of conflict follow:
The Lich (Adventure Time; spoilers, graphic): https://www.youtube.com/watch?v=9A3fc5qo2aA . Here you can see Finn revealing (creating?) a weakness in his enemy.
Samurai Jack (Samurai Jack spoilers; violence, blood): https://www.youtube.com/watch?v=qQXpd1GIV1Q & https://www.youtube.com/watch?v=YDiN9w_Min4 . Under-equipped and outnumbered, Jack outwits a superior force. This one's more direct than usual, but still fitting.
Pirates of the Carribean (Still spoilers; violence, blood, pretty sure a guy blows up in here): https://www.youtube.com/watch?v=C8M7HopGZX4 . This fight was unwinnable until conditions were met that required distracting Barbossa.