I'm a new DM trying to figure out some good ways to keep track of status effects and the like (I often forget and then I'm faced with the dilemma: retcon and annoy everybody, or go with it even though it's unfair)

It seems to me that some status effects are universal -- that is, they affect a PC's relationship with everything else on the battlefield no matter what -- and other status effects are specific to certain combatants -- they only affect a PC's relationship with specific mobs.

These are the ones that are with respect to everybody

  • Blinded
  • Bloodied
  • Dazed
  • Deafened
  • Dying
  • Grabbed
  • Helpless
  • Immobilized
  • Insubstantial
  • Prone
  • Resist
  • Restrained
  • Running
  • Shielded (e.g. swordmage's aegis)
  • Slowed
  • Stunned
  • Surprised
  • Unconscious
  • Vulnerable
  • Using Total Defense

These are with respect to certain combatants:

  • Charging
  • Combat Advantage
  • Concealment
  • Cover
  • Cursed (Warlock)
  • Grabbing
  • Hidden
  • Invisible
  • Long Range
  • Marked
  • Quarry (Ranger)
  • Weakened

Is this right? Did I miss anything?

  • \$\begingroup\$ I'm not sure what you're getting at here - what's the purpose of this list? I'm confused by blinded (a condition), resistance (a property) and Using Total Defense (a standard action) all in the same list. \$\endgroup\$
    – dpatchery
    Commented Sep 12, 2011 at 15:36
  • 1
    \$\begingroup\$ I'll add "grabbing" to the biased ones. \$\endgroup\$ Commented Sep 12, 2011 at 15:40
  • \$\begingroup\$ The purpose is that when I'm keeping track of conditions, properties, and status effects of PCs, NPCs, and mobs, which ones can I just tick off a box for/use a status marker token, and which ones do I have to record extra information such as "...related to such-and-such mob". \$\endgroup\$
    – Snowbody
    Commented Sep 12, 2011 at 16:01
  • \$\begingroup\$ You missed ongoing damage. There are also auras which aren't technically status effects, but are easy to forget. \$\endgroup\$
    – valadil
    Commented Sep 12, 2011 at 17:16
  • 1
    \$\begingroup\$ You also left out flying or hovering for everybody effects. Also, under 'marked' there should be cursed, and quarry if you want to get that detailed. \$\endgroup\$
    – GMNoob
    Commented Sep 12, 2011 at 20:00

1 Answer 1


A common way this is managed is a chit or counter attached to the mini(s).

If you are using a white/chalkboard or paper, just writing an abbreviation next to the individual in question may work as well.

  • \$\begingroup\$ Yes, but I've noticed that for some effects, a chit or counter attached to the mini is not sufficient, because it doesn't specify which other entities the effect is relative to. \$\endgroup\$
    – Snowbody
    Commented Sep 12, 2011 at 18:13
  • 2
    \$\begingroup\$ The trick here is colors. You will have a max of 6 PCs so you can just use 6 colors. If a mob is hidden from the green player. Put a green obscured marker on the mob, etc. \$\endgroup\$
    – GMNoob
    Commented Sep 12, 2011 at 19:59
  • \$\begingroup\$ @GMnoob, that's brilliant! \$\endgroup\$
    – Snowbody
    Commented Sep 12, 2011 at 21:22

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