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I have a player in my game who is playing a DEX based monk. He is using an Amulet of Mighty Fists with Agile Magic Weapon ability to aid with damage and weapon finese to hit.

He is planning on going into Dragon Style, which grants a plus 1.5 bonus to STR damage on your first unarmed attack.

First would this be wasted or would it be converted to Dex naturally and if not is there a feat or trait that allows him to swap those?

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The description of the agile property reads:

Agile weapons are unusually well balanced and responsive. A wielder with the Weapon Finesse feat can choose to apply her Dexterity modifier to damage rolls with an agile weapon in place of her Strength modifier. This modifier to damage is not increased for two-handed weapons, but is still reduced for off-hand weapons. (emphasis added)

Since the text here specifically says that the modifier to damage doesn't increase when using a two-handed weapon like it would when using your Str bonus, I would argue that the agile property is incompatible with Dragon Style in this regard.

On the other hand, this FAQ item clarifies that an Unchained Rogue using Finesse Training with a two-handed weapon gains 1.5 * Dex to damage. In that case, I think Dragon Style could be used to increase your damage bonus from Dex. So while I wouldn't expect to get away with it in Pathfinder Society play, I think you could reasonably rule to allow using Dragon Style to increase your Dex bonus to damage in your game specifically.

However you rule about using Dex for the damage portion of Dragon Style, though, I don't think that the monk can use his Dex modifier instead of his Str modifier to increase the duration of the shaken effect from Dragon Ferocity, since that isn't a form of damage.

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For the swap attribute question, this gdoc contains useful informations (even if it's less and less up-to-date). Looking at it you can find feats that could have worked (like Slashing Grace), but doesn't since erratas. The Agile property seems to be the only way to get that without spending levels in an other class (e.g. three levels of unchained rogue).

Considering the interaction between the two effects, it can arguably been read in different ways (the discussion linked by Phlyk gives a good averall of the different points of view), so the DM will have to decide. Personally I would rule for the two effect to result in 1.5 times the Dexterity bonus to damage, because it doesn't break the game and the Monk is not an OP class to start with.

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