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The Ethereal doesn't border the Outer Planes, and thus spells that allow you to access the Ethereal fail. However some creatures or objects have Ethereal parts to them. What happens to them?

For examples of how this situation can arise:

  • in one adventure set in the Outlands, there is a living trap of scorpions disguised as gold coins. The stingers are described as "Ethereal" even though it takes place on the Outlands. (Or was this detail a mistake?)

  • an Ethereal weapon or creature is forced through a portal

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  • \$\begingroup\$ Your last question is a wholly different question from what precedes it. Was there a more general question you wanted to ask? It isn't evident in the wording of this right now. \$\endgroup\$
    – user27327
    Commented May 16, 2017 at 15:14
  • \$\begingroup\$ I want to know what happens when an Ethereal thing is in a plane not connected to the Ethereal. I gave two examples on how this might occur. \$\endgroup\$
    – Ashterothi
    Commented May 16, 2017 at 15:19
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    \$\begingroup\$ Can you name the adventure in your first example? That's almost certainly for a different edition of the game than 5th, which may or may not be relevant to the mechanics around ethereal creatures and the planes in general. \$\endgroup\$ Commented May 16, 2017 at 17:18
  • \$\begingroup\$ I am converting older 2nd edition stuff from Planescape. The lack of connection between the Ethereal and the Outer stem from that as well. From my understanding this is still consistent with 5ths cosmology. I am not 100% looking for a edition specific answer, just a logically functional one. \$\endgroup\$
    – Ashterothi
    Commented May 16, 2017 at 17:59
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    \$\begingroup\$ are the stingers described as "ethereal" or "Ethereal"? Small e could be interpreted as the standard English definition, while large E would likely be interpreted as having something to do with the Ethereal plane, which I think might make a significant difference in this question. \$\endgroup\$ Commented May 16, 2017 at 22:14

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Looking over some creatures that spend time in the Ethereal plane such as Ghosts and Night Hags, they are able to move between the Ethereal and Material planes, so they would be acclimated to both sorts of environments. As you mentioned, the Ethereal doesn't border the outer planes, these creatures being pushed into one of the outer planes and losing this ability to go between Ethereal / Material planes could be their biggest detriment.

On DMG 49, these Ethereal creatures would be used to non-physical travel:

Traveling through the Deep Ethereal to journey from one plane to another is unlike physical travel. Distance is meaningless, so although travelers feel as if they can move by a simple act of will, it's impossible to measure speed and hard to track the passage of time

DMG: 48:

The Ethereal Plane also disobeys the laws of gravity: a creature there can move up and down as easily as walking.

solid objects on the overlapped plane don't hamper the movement of a creature in the Border Ethereal

I think things will vary a lot per creature. If these things are their normal, "real/physical" things would be pretty weird. But if they have experience in multiple realms, no so bad.

Alignments: Each plane has an alignment which could have an effect on the particular creature: DMG page 59:

Each of the Outer Planes has peculiar characteristics that make traveling through it a unique experience. A plane's influence can affect visitors in various ways, such as causing them to take on personality traits or flaws that reflect the disposition of the plane, or even shift alignment to more closely match the native inhabitants of the plane. Each plane's description includes one or more optional rules that you can use to help make the adventurers' experiences on that plane memorable.

The 3e DMG on page 76 mentions that ethereal creatures (I haven't been able to locate this description in a 5e book so far) aren't subject to gravity or falling and can move in any direction, so if ethereal creatures retain this "etherealness" in other planes, they wouldn't be so poorly off, but this could vary based on individual creature too.

Other thought: PHB 238 Etherealness spell

This spell has no effect if you cast it while you are on the Ethereal Plane or a plane that doesn’t border it, such as one of the Outer Planes.

If it's impossible to go "ethereal" does this imply that the ethereal state requires to be on a bordering plane? I suspect the Ethereal stinger in the outlands was a mistake, and creatures would need to have the ability to be in their non-ethereal form to leave a location linked to the Ethereal plane.

I think this question will fall into how your world has been built. See DMG page 43 under "putting the planes together":

A way for spells and monsters that use the Astral Plane and the Ethereal Plane to function

Can a creature/object in "Ethereal" state can leave?

According to the Forgotton Realms wiki all things have an Ethereal equivalent. Do also, all Ethereal things have a non-ethereal equivalent, or do they cease to exist? Perhaps this is left up to the DM.

When a traveler crossed into the Border Ethereal, she and all her possessions were converted to their Ethereal equivalents, metal became ethereal metal, flesh became ethereal flesh and so on

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Ethereal things don't work or function on the outer planes.

The 5e DMG (pg. 48) explicitly states that there is a 1:1 correspondence between the ethereal plane and the material/inner planes:

Its "shores," called the Border Ethereal, overlap the Material Plane and the Inner Planes, so that every location on those planes has a corresponding location on the Ethereal Plane.

I did a bit of poking around in other editions, and the 3.5 DMG (pg 151) explicitly states that casters on the Outer Planes don't have access to ethereal plane-related spells:

The Outer Planes are coexistent with the Astral Plane. They are separate from the Ethereal Plane and the Plane of Shadow, so certain spells (ethereal jaunt, for example) aren’t available to a caster on the Outer Planes.

Addressing specific examples

Based on this cosmology, it's likely that the ethereal scorpions you refer to is a mistake. As for the ethereal sword, it still has a material component to it, so it likely would function only as a normal sword on the outer planes.

The Astral Plane could replace the Ethereal Plane for Outer Planes

5e DMG 46:

The Astral Plane is the realm of thought and dream, where visitors travel as disembodied souls to reach the Outer Planes.

Depending on what you want to do with your cosmology, you could simply replace "ethereal" with "astral" when you're dealing with such things on the outer planes. Note that the outer planes aren't really...places, the way the material plane is, so it's unclear what it would mean to adventure on one. (DMG 57-8)

When discussing anything to do with deities, the language used must be highly metaphorical. Their actual homes aren't literally places at all, but exemplify the idea that the Outer Planes are realms of thought and spirit.

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Nothing different

Unless an ability, spell or effect says otherwise, nothing different happens to something from the etheral plane being brought on to a plane other than the material plane.

So if a creature from the material plane can exist on this other plane, so can an etheral creature. Again, unless otherwise specified.

Anything outside of this is Rule Zero - DM's call.

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    \$\begingroup\$ Exist, yes, but this doesn't seem to touch on the question about what happens to their etherealness. Are they still on the ethereal plane as well? How does that work since there is no Border Ethereal present? Or are they just wholly on one plane now? \$\endgroup\$ Commented May 16, 2017 at 17:19
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    \$\begingroup\$ A concrete example would be a ghost, who can shift from material to border ethereal. Could they do this in say, the Nine Hells, which does not border the Ethereal? Not intending to ask questions in a comment, just trying to help to elaborate what sort of answer is needed. \$\endgroup\$ Commented May 16, 2017 at 21:24
  • \$\begingroup\$ No, that's an excellent question. While I personally would rule that they transfer planes completely, it's not explicit. Unless the ability specifies that it can't work anywhere other than the material plane, it's DM fiat. Added it to my answer. \$\endgroup\$ Commented May 16, 2017 at 21:52

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