Linked Questions

16 votes
5 answers
3k views

How can I dissuade my players from attacking a deadly foe who isn't meant to be attacked? [duplicate]

I will be taking over as DM of our group in a few weeks. Our party right now has a large number of magic items, and while I don't have a problem balancing that, I would rather replace lesser ones ...
David Wilkins's user avatar
16 votes
5 answers
3k views

How can PCs estimate the power of opponents? [duplicate]

It's common for players to assume that opponents are always “level appropriate.” However, mixed level modules change this situation. Recent modules like Tomb of Annihilation can have PCs stepping into ...
Praxiteles's user avatar
4 votes
0 answers
144 views

How can I better describe how dangerous an opponent is to players without ruining immersion by simply telling them statistics? [duplicate]

Yesterday I was running the 5th Edition Hoard of the Dragon Queen adventure and one of the players was separated from the party. He entered a room in the dungeon and saw three blue guard drakes as ...
Will Hamic's user avatar
109 votes
18 answers
19k views

How can I make my PCs flee?

My players never run away or avoid conflict. Ever. I throw them ridiculous encounters, they will stay and fight. If I tell them, "You know you're not gonna make it, just run," they stay and fight and ...
user avatar
58 votes
17 answers
15k views

Dealing with "fearless" players

I have some "badass" players in my group who do not fear death, 4 out of 6 to be precise, which causes problems for the rest players as they feel they are always getting dragged into trouble, trying ...
Necrofear04's user avatar
  • 1,131
52 votes
12 answers
13k views

Risk of a TPK vs realistic NPCs

I am a novice DM running a game for an even more novice group of players and I beginning to think that my next session may result in a TPK (total party kill, for the uninitiated). Is this something I ...
Dovetailed's user avatar
  • 1,943
37 votes
17 answers
5k views

How to handle character death in adventures with save-or-dies

I am currently running an LotFP adventure using D&D Next, the amazing Better than any man. In SevenSidedDie' s great answer to a previous post of mine he touched upon philosophical differences ...
Mala's user avatar
  • 12.6k
59 votes
11 answers
8k views

Techniques for allowing character defeat without character death

Character death can be extremely disruptive to an ongoing RPG, particularly in a game where character agendas are the driving force behind the plot. However, for a good story with a sense of conflict ...
Rain's user avatar
  • 4,573
37 votes
9 answers
14k views

How can I tell how powerful an NPC is without being explicitly told?

Recently in a session, I almost caused our party to fight a lich at level 5. For D&D 5e, a lich has a CR of 21. There were a few clues to his strength that I missed, such as being locked in a room ...
Premier Bromanov's user avatar
31 votes
11 answers
3k views

How can GMs evoke the tone of danger in an RPG?

Forked from this question which focuses more on exploring signals of specific danger. Here, my question is: how can a GM evoke the feeling of danger during a game? How can they create tension that ...
Brian Ballsun-Stanton's user avatar
34 votes
8 answers
4k views

Should the DM allow characters an equal opportunity to flee or avoid an encounter?

Last session I DMed, I killed a player's character. The party wanted to assassinate the main political figure in a town. To inspire general dislike, I made the political figure a racist thug. I run a ...
Grimmcrow's user avatar
  • 343
25 votes
6 answers
5k views

How to deal with time-sensitive decisions? [closed]

Before I start I have looked and seen similar questions like this, but I don't think the answers truly address the issue I'm having with my group. I'm having an issue with my group with mostly new ...
onewho's user avatar
  • 2,425
31 votes
8 answers
6k views

What are the DM's responsibilities when dealing with a character's death?

This facet of RPGs is the thing with which I have the least experience/comfort level.  I'm sanguine about the idea that Dungeons etc. are inherently dangerous places, and that the PCs behavior is ...
Vokrug's user avatar
  • 418
18 votes
9 answers
4k views

How do I help my players figure out how to stay alive in a realistically-deadly sandbox campaign?

Related: What to do when a player character does something that seems suicidal? and How can DMs effectively telegraph specific dangers in D&D? I like playing sandbox-style RPGs (whether ...
Vorac's user avatar
  • 4,169
30 votes
8 answers
5k views

How much, if at all, should a DM coach new players on basics?

As DM, how much should I coach a party (composed entirely of brand new players) to consider things like assigning someone to stand watch while the party sleeps, covering/hiding provisions, recovering ...
sparrowhawk's user avatar

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