Linked Questions

19
votes
9answers
10k views

How to balance a “murder hobo” party with fair punishment [duplicate]

The events depicted in this question happened many months ago and that campaign is now over. While there is no fixing what I did, I want to move forward and learn from what I am pretty sure is a ...
21
votes
5answers
3k views

How do I let players know that not every encounter has to be hack and slash? [duplicate]

My players kind of have a habit of, "If it walks like a duck and talks like a duck, WE MUST KILL IT!" Recently they came across a small goblin camp and one of them (who speaks goblin) verbally ...
3
votes
2answers
626 views

How can I handle, or prevent, provocative actions by my players? [duplicate]

I have been DM'ing for a few years, and due to my upbringing I prefer to run games that don't really allow for what I consider to be evil acts in game. For me, that means using basic common sense and ...
71
votes
15answers
16k views

How can I prevent players from using Persuasion or Deception to weasel their way out of a murder?

Background My players accepted a quest to basically be drug mules, delivering illicit goods to a faraway town. While alone with the NPC giving the assignment, they decided to kill him and take the ...
64
votes
13answers
15k views

How can I impose consequences when PCs commit severe crimes?

For context, this is my first adventure as a DM. The PCs are level 2. About 40 minutes into the first session, while investigating the rumours about a ghost ship, the group meets with Aleyd Burrows, ...
81
votes
12answers
22k views

Did I overstep my power as DM?

While playing a game with a previous group, in the middle of a combat, I had an enemy caster hidden from general combat, but still casting different spells like heal and other non-damage spells to ...
57
votes
17answers
12k views

Dealing with “fearless” players

I have some "badass" players in my group who do not fear death, 4 out of 6 to be precise, which causes problems for the rest players as they feel they are always getting dragged into trouble, trying ...
44
votes
10answers
18k views

How do I deal with players who make friends with goblins?

I want to run a campaign "from the book" for a group of new players (played RPGs before, but stuff much much lighter then D&D, and I've not DMed this edition before. I DMed D&D 4e once: over ...
57
votes
12answers
10k views

How can I show-not-tell my players that they are The Bad Guys?

My players have an interesting habit of changing their behavior on a dime. Between objectives, they'll be trying to fix problems at small towns they pass through and helping the locals, but once they ...
63
votes
13answers
5k views

How to communicate to the players that an encounter can be solved also through diplomacy?

When you play D&D, you are not supposed to chat with the enemy during encounters. The system is made for fighting. However, in some circumstances, it would be nice to make the players conscious ...
58
votes
14answers
7k views

How can I get players to realize that their enemies aren't evil?

For an upcoming game, I'm planning on making one of the early hooks a standard-seeming "tribe of monstrous humanoids (in this case, lizardfolk, if that makes a difference) is bothering us, go deal ...
55
votes
11answers
5k views

How do I deal with PCs who use kidnap and torture as an investigative technique?

I'm running a game in a modern setting with emphasis on the paranormal (Conspiracy X). The player characters are part of a secret government organization and are tasked with investigating & ...
32
votes
20answers
6k views

How can I best implement a recurring villain when the players are not opposed to killing? [closed]

I am writing up a campaign for D&D4e that I will be playing in a couple of months and, though I do not have the storyline 100% all thought out, I know the general tone I am going for already, and ...
55
votes
9answers
39k views

What are the essential features of a successful evil campaign?

Until this point, I have demanded that my players not build characters with evil alignments, as I am familiar with how to design campaigns and adventures around "good" or "redemption" themes. However,...
51
votes
7answers
5k views

What makes a character/creature/power/ability/etc. over-powered?

In generic terms, what makes something, regardless of what game it's being used in, over powered? I hear the term a lot, and while I can recognize it when I see it in-play (often due to someone ...

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