Linked Questions

30 votes
7 answers

What are good ways to resolve intense intra-party conflict without PvP?

The Short Version: An evil PC is killing town children during long rests. The town authorities have decided that they need him (and the rest of the group) to handle a big problem anyway. Several other ...
37 votes
14 answers

My players have a habit of always torturing enemies they capture for information, how can I make our adventure less macabre? [closed]

So I'm running the lost mines of Phandelver as a new DM and we're about 5 sessions in. I've noticed a pattern that seems to repeat itself: the players defeat and capture an evil NPC character that ...
2 votes
4 answers

What would an organization of bounty hunters need to neutralize any player character? [closed]

I've never had an issue with murder hoboes in my own campaigns, but I want to be prepared in case players think they can bully figures of authority or cast powerful spells that would be considered ...
17 votes
4 answers

How can I convey to my group that they have to discipline their murderhobo?

Introduction I guess most GMs have had a group of murderhobos in their sessions before and there are quite a few nice answers dealing with how to react to them, these threads have nice answers, but I ...
13 votes
6 answers

Has any edition of D&D ever described specific ability score values in real-world terms?

A defining feature of Dungeons & Dragons is ability scores ranging over the result of 3d6 — that is, 3 through 18 — with possible modifiers going over or under that. Has any edition of D&D ...
3 votes
0 answers

How do I stop murder hobos? [duplicate]

So I recently started DMing for the first time at a school club. I was basically voluntold by the teacher, and have never even played D&D as a player before. So I read 70% of the Player's Handbook ...
19 votes
5 answers

As a player, how can I help the GM when the game goes out of control?

I've seen numerous games go down the pan when certain players derail the plot, either making it PC vs GM, or making the game more about their ludicrous choices. It might seem overly harsh turn of ...
46 votes
9 answers

How do I run a successful and engaging campaign without combat?

I'm thinking of starting my own campaign with a few of my friends with me as DM, primarily because I wasn't extremely impressed with the campaign my friend was DMing. When I started thinking about the ...
20 votes
7 answers

How can we as players stop being murderhobos? [closed]

My group is the classic example of murderhobos. When we come upon a strange creature, rather than trying to understand what it is, we simply kill it and ask questions once it is dead. Or instead of ...
24 votes
5 answers

Does 5e address the murderhobos problem?

In DnD 3.5, the system by default only gives significant XP for killing things (monsters, vermin, shopkeepers, etc), which often leads to player characters becoming "murderhobos" in an ...
21 votes
6 answers

How to deal with players that fight villains but are worse than them?

The long story I started a Warhammer fantasy campaign with 4 players. Two of them were totally new to RPGs, and two others just slightly experimented. They created "good" characters, not a ...
99 votes
5 answers

What exactly is a "murder hobo"?

I've been here reading Q&A for some month now, and I already saw some concerning murder-hobos (or sometimes called murderous cretins). As I'm French, I tried to directly translate it, but it gave ...
68 votes
13 answers

How can I impose consequences when PCs commit severe crimes?

For context, this is my first adventure as a DM. The PCs are level 2. About 40 minutes into the first session, while investigating the rumours about a ghost ship, the group meets with Aleyd Burrows, ...
65 votes
12 answers

How can I show-not-tell my players that they are The Bad Guys?

My players have an interesting habit of changing their behavior on a dime. Between objectives, they'll be trying to fix problems at small towns they pass through and helping the locals, but once they ...
14 votes
7 answers

How to keep the players working together?

I am the GM of a group of 5 players, I know them as I usually play other games with them. Here is the composition of the group: a Barbarian (B) a Paladin who worships Tyr (P) a Rogue (R) a Cleric who ...

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