Linked Questions

14
votes
4answers
1k views

How can I convey to my group that they have to discipline their murderhobo?

Introduction I guess most GMs have had a group of murderhobos in their sessions before and there are quite a few nice answers dealing with how to react to them, these threads have nice answers, but I ...
9
votes
4answers
1k views

How to handle players who push fun aspects way too far?

I'm a DM running a Naheulbeuk campaign with coworkers on lunch time. The Dungeon of Naheulbeuk is a humorous french podcast adventure, which parodies RPG, fantasy pop culture and tabletop games. ...
4
votes
5answers
1k views

How do I enforce laws against powerful PCs? [closed]

I've noticed that players, over time, tend to be a "law unto themselves" taking whatever liberties they feel is necessary for the storyline they're trying to figure out / win/ solve, and can leave a ...
15
votes
6answers
2k views

Does the Paladin's Code apply to evil foes, such as demons?

Everyone knows a paladin risks falling for violating the paladin's Code (i.e., don't steal, don't lie, don't sneak, warn a foe you're attacking, and all that crazy paladin jazz). However, a paladin ...
7
votes
4answers
1k views

How to deal with players who slaughter the innocent

There is a fellow player who is in the group of Pathfinder players I find myself playing with. I only play with him because we have a mutual friend (the DM). He is always trying to attack people for ...
2
votes
2answers
1k views

Which are races, and which are species? [closed]

In all of the incarnations of D&D players can choose to be of different "races." Humans, Dwarves, Elves, and Halflings, from the beginning (putting on pause the race-as-class idea from ODD). In 1e ...
7
votes
3answers
893 views

What good options are there for this version of a classic D&D moral quandary? [closed]

In Hoard of the Dragon Queen, Module 3, the players eventually come to room 10A. My question is... what are the players' options for dealing with the contents of this room? Some possibilities come to ...
7
votes
3answers
650 views

How to implement GM intrusion on a heavily improvised campaign?

I tend to improvise a lot. For example, on a campaign I usually just think the place where the players starts, their first "objective" and a bit of the setting and the world, but everything as light ...
9
votes
2answers
433 views

How to lead newer players to perform less linearly in encounters?

During a turn, a player has so many possible options, movement (e.g. crawl, climb, jump, grapple...), action (e.g. attack, dash, shove, dodge, hide...), bonus action, and reaction. Also to keep in ...
5
votes
2answers
532 views

How do I know if I'm sending too many encounters at the party?

The party is currently 3 level 2 PCs: a fighter, a rogue, and a wizard. They don't work well together, but that's to be expected: all of them are new to role-playing. Soon they'll add another PC—a ...
4
votes
3answers
419 views

How do I convey that Traveller and the Outer Veil setting are more deadly than RPGs my players are used to? [closed]

I am about to run the "Beyond the Veil" scenarios for the outer veil setting for Traveller. I am concerned about how to set the tone for players not used to this setting or the ruleset. As death can ...
7
votes
1answer
584 views

Is this Murderous Celestial homebrew warlock patron balanced?

I'm hoping to get some feedback in order to keep this warlock subclass in balance - The Murderous Celestial. Context I'm the DM of a 5e D&D game. One of my players' characters is a Neutral-Good ...
5
votes
1answer
449 views

Am I being a bad sport or is my DM indeed being unfair? [closed]

Situation We had a party of me and 2 other players and a DM. My understanding of how the campaign was going to go after talking to the DM and the other players before playing was that there could be ...
3
votes
1answer
889 views

How much should PCs earn as guards?

If a merchant hires the PCs as guards, how much should the PCs earn?
6
votes
3answers
196 views

How can I structure XP rewards to favor problem resolution over smashing bad guys?

I am planning a small scenario where the PCs must travel down a narrow corridor to reach the enemy at the other end. The enemy raises skeletons along the corridor, as a moving, attacking barrier. I ...

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